Enjoyed that. Like the pics and paragraph layout style. And not too long.
School World seemed similar to my username too and maybe my world exploring people... so that interested me too... so some words on that as something similar not really to advertise myself ! 'Free School' is like learning things too but towards freedom as a 'free' culture we could aim towards as humanity (instead of just evil mice-testing creators, testing and observing for more cruel / soft-war ways to make people jump hoop for profit!!) and FreeSchool is not about selling it or buying people, more the 'free' will... learning about growing a life of freedom... so completely benign (unless users of knowledge actually put it into practice before they are 30/40!!)
lol - not exactly School World but I liked the idea and creativity in it plus history of attempts by creators and art involved even though I'm more a pixel person or mashup-artist.
OK NOW A SHAMELESS LINK TO MY PICS!!
Good work on this and surprisingly the minimal layout was best and reminded me of... well a magazine!! (so you got your effect!)
If you ever want to talk more about it (text / audio chat, let me know otherwise a good memory and back to the clutter of internet and freedom school !)
QUOTES FROM YOU PAGE:
Few bits below are add here as quotes mostly for myself but I'll put them here anyway:
the book is presented entirely free of text, encouraging the reader to come up with their own interpretation. (good for the TLDRs!)
wasn't just an art book... when the package is opened sits a paperback book containing an original novel: Judgment Engine, by American sci-fi author Greg Bear, which takes Harada's "insects" as a jumping off point and constructs a world for them.
At the core of this message is the ultimate scientific proof the dying universe discovered: "There can be no ultimate ethical advancement in this universe."
According to this proof, there can be no possibility of life that doesn't destroy something that came before it.
Harada deliberately avoids context, while Bear carefully employs it. Both Harada's and Bear's contributions to the project feel shaped by the form of their art.
There are, thankfully, no instructions to tell the player exactly what is happening or what purpose their actions are serving.
the game itself doesn't force or even encourage any specific interpretation. That's really to its benefit; the game may be slight, but its entire purpose is discovery,
1997's popol maya... feels like a new take on the concept of School World, with the player positioned as a member of the world learning to communicate instead of at a scientist's detachment.
QOTO: Question Others to Teach Ourselves. A STEM-oriented instance.
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