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Chess Criticism - Flaws in the game... 

Chess Criticism - Flaws in the game

(loosely just for some analysis & reflection)

1A. Castling
Hard to believe the king can suddenly move 2 squares when doing "castling" movement - usually king can only move one... and now suddenly 2

1B and then like magic the rook / rock /castle / tower can suddenly in this 1 move with 2 pieces, also switch to other side of King !! Normally during play physically you can't move a piece blocking another (I.E you would have to make space for rook to move to other side but oh not during castling! )

1C. Also Castles / Towers don't move! !

2. Pawns can step forward...but not kill forward? Huh...
Seems to make a game of what doesn't need to be or is unlikely if really this game is less fantasy and more army style simple battles. For example in contrast the knight moves in unorthodox shape but we can see it possible to run straight and then left or right, or that it can 'jump' over things or just be above them when moving... so knight makes sense. I find it hard to believe a pawn or small soldier can only attack left or right and not straight ahead...especially when it moves mostly straight ahead also! Like it's currently blind to its forward direction for fighting? Hmm unlikely...

3. Queen should be weaker than other pieces if Queen is originally a gender stereotype as lacking muscular force and strong frame structure (skeleton)./
(Female is generally weaker than male).

Now I can imagine it's not the weakest piece but Queen should not be stronger than King (unless he's an old man we're protecting on the gameboard) otherwise King and male types should be naturally stronget thanprotect those pieces or not be as unbalanced as queen is compared to king. King could actually have Queen capabilities and Queen have King's 1 square move.
King and Queen movement abilities should be swapped if closer to gender or reality! (Queens would be shit in battle / totally untrained...)

...and like Mario the game is to protect save Princess and capture the other?). I can also imagine capturing old king but not without a bit better skills than currently

4. The fact that player can't move at the same time... like in real battle. I'm not sure how I would change it but turn-based is rather limiting and unreal don't you agree? Or do you always wait for someone to attack you and they in return wait?
(Ok I guess this could be see as a continuous overview map style game so I'm not so shocked by this but dies shape the game having 1 person always go first and not have choice to pre-empt others).

5. Rooks / Rocks / Elephants
- wouldn't be able to move so fast and far
- and if elephants originally (at some point) then not able to move in all directions! Elephants are front facing mostly not sideways and back).
I thought "yeah maybe it turns and then goes left or right (sidways)" but then why other pieces like pawns couldn't turn and go sideways came into thought also.

So the game is mostly has some mixed reality or functions which doesn't have to be based on reality or even each other (it could be fantasy) but after you play a lot you might wonder why not for simple things like pawns attacking forward and not just standing there almost forever until something comes to their diagonal side and 'suddenly' they able to attack that but not what has been in front of them half the game!!

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