#Bevy 0.11 is out now!
It features SSAO, TAA, Morph Targets, WebGPU, Granular Shader Imports, Parallax Mapping, Robust Constrast Adaptive Sharpening, Schedule-First ECS APIs, Gizmos, ECS Audio, UI Borders, Grid UI Layout, and more!
I've mostly been very happy with my preferred subset of C++ which is basically the "ANSI C++" I learned in college with a few quality of life features sprinkled in from later standards. It's very easy to reason about, I can work very quickly in it, and generally it's pretty easy to find and resolve most bugs you encounter, but as I've been converting Tangerine from a single threaded program to an aggressively multithreaded one I've come to appreciate that none of these statements are true
So I entered #CrossBorderRail for the European Citizen's Prize 2023, but didn't make it to be a winning project 🤷♂️
There are undoubtedly some worthwhile things here in this list, but I was ultimately beaten by a songbook and a bland meeting of some regions in Ireland - and so the outcome is ultimately pretty disappointing
Dick pics available on request