I am building gcc-15.1.0 on my iMac G4 (Tiger) machine. It is on stage2, which is a good sign.

It will include C, C++, Fortran, Modula-2, Objective C, and Objective C++ compilers.

It will depend on my new PowerPC Mac OS X modernization library, libpcc: github.com/ibara/libppc

I'll write a blog post about how to use it once it is all compiled; my goal is to produce a turnkey solution that just works(TM), including assembler, linker, and other utilities, as recent as possible for PowerPC.

And libppc can be instantly extendable to incorporate more C11 and later features. Hopefully others in the retro Mac community are interested in building that up with me.

My ultimate goal is to build some flavor of WebKit some day and have a modern web experience (even if slow, and possibly using X11). But in the meantime we will probably build a lot of excellent modern software to keep these machines going.

Do you have a Mac (running macOS) and an machine? Would you like your OpenBSD machine to act as a secondary monitor for your Mac via AirPlay?

Test out this port and reply to the list if it works for you: marc.info/?l=openbsd-ports&m=1

Thanks! Let's get this in before 7.7.

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Got UxPlay (github.com/FDH2/UxPlay) ported to . Now I can use this underpowered (but free) Chromebook I got last year to some actual use as a secondary monitor for my MacBook Pro.

I fired up the old iMac G4 and now you can build and run using the IBM xlc compiler for Mac OS X. It works on Tiger at least, 10.4.11.

github.com/ibara/oksh/commit/2

I decided to make one last release of the CLI version of my Free Bee game. I know and have packages for it, and it has been broken for the better part of a year because the server the game relied on was shut down.

github.com/ibara/freebee-cli

If you like The New York Times game Spelling Bee, you'll like this; it's a clone of that game.

Now it's offline-only, so people can play whenever they want.

I may or may not make one last release of the web version of the game. I'd have to remake it all from scratch if I did, as the original source code has been lost.

New blog post: briancallahan.net/blog/2024121

I bootstrapped GDC on macOS/aarch64, since I couldn't find anyone else who had done so.

I'll be at BSides St. Pete on September 14, presenting some of my cybersecurity research lab's work with two of my students.

Do I know anyone in that area?

Looks like 7.6 will have VAAPI support for intel / amd hardware accelerated video encoding / decoding

:flan_aww:

thanks @sizeofvoid

/luna88k 7.5-current running on nono 0.7.3 (LUNA-I/LUNA-88K emulator) running on /amd64 7.5-stable. The new memory access status window is cute!

Here is the spiel for my August 7 NYCBUG talk: nycbug.org/index?action=view&i

As I said before, if you're in the area, come by and say hi. It's a fun talk I've been workshopping; you'll leave with some good laughs, learning some new technical knowledge, and learning how to be a better advocate for the BSDs (or whatever your open source/free software niche is).

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