Daniel Gibson

A second test release of my texture viewer is available, now:
Array textures (2D and cubemaps) are supported
- Integer textures are displayed in a (more) useful way
- Color channels can be easily swizzled by the user
- … if that's not enough, the fragment shader source can be edited in the program

github.com/DanielGibson/texvie

#gamedev #graphics #gpu

Apr 17, 2025, 22:42 · · · 0 · 0
Benjamin Carr, Ph.D. 👨🏻‍💻🧬

#AMD splits #ROCm toolkit into two parts – ROCm #AMDGPU drivers get their own branch under Instinct #datacenter #GPU moniker
The new #datacenter Instinct driver is a renamed version of the #Linux AMDGPU driver packages that are already distributed and documented with ROCm. Previously, everything related to ROCm (including the amdgpu driver) existed as part of the ROCm software stack.
tomshardware.com/pc-components

AMD splits ROCm toolkit into two parts – ROCm AMDGPU drivers get their own branch under Instinct datacenter GPU moniker

AMD's datacenter-focused Instinct GPUs get their own-branded…

Tom's Hardware
Daniel Gibson

Does anyone have a collection of .dds (and maybe also .ktx and/or .ktx2) textures I could use to test my texture viewer (github.com/DanielGibson/texvie)?

For DDS I only found test textures from GLI and unfortunately many of them are invalid/broken :-/
For KTX(2) I have the ones from libktx (and the broken ones from GLI).

Thanks in advance! :)

#gamedev #graphics #gpu

GitHub - DanielGibson/texview at dev

crossplatform texture viewer. Contribute to DanielGibson/texview…

GitHub
Habr

ЦОДы, GPU, NVIDIA A16, охлаждение: о серьезных вещах простым языком

Добрый день, дорогой читатель. Меня зовут Селезнев Павел, я инженер второй линии поддержки в облачном провайдере Nubes. С каждой новой статьёй я расту в должности, поэтому пишу ещё одну :) Несколько месяцев назад нам с коллегой поставили задачу: провести сравнительные тесты, чтобы проверить, насколько сильно разогреется видеокарта под нагрузкой при использовании воздуха и диэлектрической жидкости. Об этих тестах я и расскажу в статье, которая должна пролить свет на жизнь GPU в ЦОДе. Предисловие Как понятно из названия статьи, речь пойдёт о жизни GPU в контексте ЦОДа (центра обработки данных), проведённых тестах разных вариантов охлаждения и выводах, к которым пришла наша команда по итогу этих самых тестов и рассуждений. Тестировали мы GPU NVIDIA A16 в течение нескольких дней. На момент написания материала в нашем ЦОДе реализована система охлаждения посредством использования прецизионных кондиционеров, а в качестве хладагента — фреон. Данная система представляет собой большие промышленные шкафы (кондиционеры), которые беспрерывно охлаждают нагретый оборудованием воздух с помощью того самого фреона. На картинке упрощённо показан процесс теплообмена.

habr.com/ru/companies/nubes/ar

#цод #gpu #охлаждение_серверной #жидкостное_охлаждение #itинфраструктура #искусственный_интеллект #машинное_обучение

ЦОДы, GPU, NVIDIA A16, охлаждение: о серьезных вещах простым языком

Добрый день, дорогой читатель. Меня зовут Селезнев…

Хабр
Dima Pasechnik 🇺🇦 🇳🇱

Kaashif did the 4th year project with me 6 years ago, and, well, talks at PyCon next month:

"When GPUs Make Python Slower: Patterns and Pitfalls "

us.pycon.org/2025/schedule/pre

#python #GPU

Apr 15, 2025, 04:24 · · · 1 · 0
GripNews

🌘 Shadertoys 移植至 Rust GPU
➤ 使用 Rust 開發 GPU 程式:以 Shadertoy 移植為例
rust-gpu.github.io/blog/2025/0
這篇文章介紹了將流行的 Shadertoy 著色器移植到 Rust GPU 的過程。Rust GPU 允許使用 Rust 程式語言編寫 GPU 程式,並將其編譯成 SPIR-V 格式,使其與 Vulkan 兼容。移植過程相對順暢,並展示了 Rust 在 CPU 和 GPU 之間共享程式碼的優勢,以及對 traits、泛型和宏的支持。此外,作者也回饋了 wgpu 和 naga 專案,修復了幾個問題,並鼓勵更多人參與 Rust GPU 的開發。
+ 哇,Rust 竟然也能開發 GPU 程式!這感覺很酷,以後可以嘗試用 Rust 寫一些圖形效果。
+ 聽起來 Rust GPU 解決了 CPU 和 GPU 之間資料共享的痛點,這真的很棒!期待未來能看到更多 Rust GPU 的應用。
#程式開發 #Rust #GPU #Shadertoys

Shadertoys ported to Rust GPU | Rust GPU

We ported a few popular Shadertoy shaders over to Rust

rust-gpu.github.io
johanna

Magnetic field of a cow.

(Simulated magnetic field of a kitchen magnet sized and magnetized cow model)

Available now in Ionsolver: github.com/VioletSpace/IonSolv
#physics #gpu #hpc

Jaycosm🔆

I stumbled upon an interesting blog today while searching for an image of the Silicon Graphics 3D cube logo. Named "Abort Retry Fail" by Bradford Morgan White, the blog's articles document computer history. I eventually wound up reading three of them.

#1 "The Rise and Fall of Silicon Graphics"

abortretry.fail/p/the-rise-and

#AbortRetryFail #Blog #RetroComputing #SiliconGraphics #SGI #GPU #VFX #OpenGL #3D #CG #CGI #ComputerGraphics #Mips #CPU #Irix #OS #Gaming #GameDev

The Rise and Fall of Silicon Graphics

or How a Rebellious Youth Briefly Conquered the World

Abort Retry Fail
Apr 13, 2025, 00:59 · · · 1 · 0
Jaycosm🔆

I stumbled upon an interesting blog today while searching for an image of the Silicon Graphics 3D cube logo. Named "Abort Retry Fail" by Bradford Morgan White, the blog's articles document computer history. I eventually wound up reading three of them.

#2 "So powerful, it's kind of ridiculous"

abortretry.fail/p/so-powerful-

#AbortRetryFail #Blog #RetroComputing #3dfx #Voodoo #GLide #GPU #3D #Gaming #GameDev

So powerful, it's kind of ridiculous

the history of 3dfx Interactive

Abort Retry Fail
Apr 13, 2025, 00:54 · · · 0 · 0
GripNews

🌗 Shadertoys 移植至 Rust GPU
➤ 使用 Rust 開發 GPU 程式,為圖形渲染帶來新可能。
rust-gpu.github.io/blog/2025/0
Rust GPU 專案成功將數個熱門的 Shadertoy shader 程式碼移植至 Rust 語言。此過程證明瞭使用 Rust 進行 GPU 程式設計的潛力,並展現了 Rust GPU 在整合 Rust 程式碼到 Vulkan 工作流程中的優勢。Rust GPU 允許開發者使用 Rust 撰寫 GPU 程式,並將其編譯成 SPIR-V 格式,同時也支援 CPU 和 GPU 之間的程式碼共享、traits、泛型和巨集等功能,並可利用標準的 Rust 工具進行開發和測試。此外,移植過程中也回饋了 wgpu 和 naga 專案,修復了多個問題,提升了整個 Rust 圖形生態系統。
+ 「這實在太棒了!Rust 的安全性和效能,加上 GPU 的平行處理能力,簡直是完美的結合。」
+ 「期待 Rust GPU 的生態系統能更完善
#程式開發 #GPU #Rust

Shadertoys ported to Rust GPU | Rust GPU

We ported a few popular Shadertoy shaders over to Rust

rust-gpu.github.io
♡ Eva Winterschön ♡

💻 FreeBSD CUDA drm-61-kmod 💻

"Just going to test the current pkg driver, this will only take a second...", the old refrain goes. Surely, it will not punt away an hour or so of messing about in loader.conf on this EPYC system...

- Here are some notes to back-track a botched/crashing driver kernel panic situation.
- Standard stuff, nothing new over the years here with loader prompt.
- A few directives are specific to this system, though may provide a useful general reference.
- The server has an integrated GPU in addition to nvidia pcie, so a module blacklist for the "amdgpu" driver is necessary (EPYC 4564P).

Step 1: during boot-up, "exit to loader prompt"
Step 2: set/unset the values as needed at the loader prompt

unset nvidia_load
unset nvidia_modeset_load
unset hw.nvidiadrm.modeset
set module_blacklist=amdgpu,nvidia,nvidia_modeset
set machdep.hyperthreading_intr_allowed=0
set verbose_loading=YES
set boot_verbose=YES
set acpi_dsdt_load=YES
set audit_event_load=YES
kern.consmsgbuf_size=1048576
set loader_menu_title=waffenschwester
boot

Step 3: login to standard tty shell
Step 4: edit /boot/loader.conf (and maybe .local)
Step 5: edit /etc/rc.conf (and maybe .local)
Step 6: debug the vast output from kern.consmsgbuf logs

#freebsd #nvidia #cuda #gpu #engineering #terminal #saturday

GripNews

🌕 GitHub - Rust-GPU/Rust-CUDA:使用 Rust 撰寫和執行快速 GPU 程式碼的生態系統
➤ 打造 Rust 在 GPU 計算領域的地位
github.com/Rust-GPU/Rust-CUDA
Rust-CUDA 是一個專案,旨在使 Rust 成為使用 CUDA 工具包進行高效能 GPU 計算的首選語言。它提供了一系列函式庫和工具,可將 Rust 編譯為快速的 PTX 程式碼,並與現有的 CUDA 函式庫整合。 該專案包含 `rustc_codegen_nvvm` (Rust 編譯器後端)、`cuda_std` (GPU 端功能)、`cudnn` (深度神經網路加速)、`cust` (CPU 端 CUDA 功能)、`gpu_rand` (GPU 隨機數產生) 和 `optix` (光線追蹤) 等多個 crates,旨在覆蓋整個 CUDA 生態系統。 儘管目前仍處於早期開發階段,但 Rust-CUDA 旨在克服以往 Rust 與 CUDA 整合的困難,並充分利用 Rust 的優勢,如效能
#開發工具 #GPU #Rust #CUDA

GitHub - Rust-GPU/Rust-CUDA: Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.

Ecosystem of libraries and tools for writing and executing…

GitHub
DeFrisselle ☑️

My nephew is building a new PC, and one little detail is holding it up: the 6+2 PCIe connector bumps out too much and hits a small lip on the back plate So, the connector can't sit tight and flush nor lock-in

Does anyone know of good quality compatible cables that have a straight 8-pin connector or no long locking seam for the 6+2
One option would be to snip out the little bit that's holding up on that lip

#PCMR #ComputerBuilding #PCBuilding #PCBuild #PSU #GPU

Benjamin Carr, Ph.D. 👨🏻‍💻🧬

#Trump administration backs off #Nvidia's '#H20' chip crackdown after $1 Million Dollar #MaraLago dinner
#US has pulled back from its plan to block Nvidia's #H20HGX #GPU exports to #China, following a meeting between the U.S. President Trump and Nvidia's #CEO Jensen Huang at a $1 million-a-head dinner.
npr.org/2025/04/09/nx-s1-53564

Patrick Wu :neocat_flag_bi:

Nothing to see here, it's just Minecraft Bedrock Ray Tracing on GPU-passedthrough Windows virtual machine

#minecraft #linux #windows #kvm #gpu #vfio #lookingglass #raytracing

Dr. Moritz Lehmann

What an honor to start the #IWOCL conference with my keynote talk! Nowhere else you get to talk to so many #OpenCL and #SYCL experts in one room! I shared some updates on my #FluidX3D #CFD solver, how I optimized it at the smallest level of a single grid cell, to scale it up on the largest #Intel #Xeon6 #HPC systems that provide more memory capacity than any #GPU server. 🖖😃