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mysterious 40K bytecode blob >.>
https://github.com/OpenBW/openbw/blob/master/bwgame.h#L22059
some sort of a mix of animation data and unit behavior that depends on it, don't think the game would be playable without it... very binary, such disappoint -_-
https://notabug.org/fuglycodelord420/openbw/src/master/deps/asio/asio
hmmm, wanted to pin down specific version? forked it? or just a windows programmer?
many unforeseen difficulties later got to play a proper game against Steamhammer
https://odysee.com/@fuglycodelord420:d/firebat-rush-yuv420p-crf26
somehow broke Stardust's fragile dragoon micro, so can't get totally crushed by it as of yet
ended up reworking a lot of the ui code... all the Xes and Ys and half-assed SDL wrappers were getting on my nerves, so partially replaced them with my own half-assed SDL wrappers and vector library...
https://notabug.org/fuglycodelord420/openbw/commits/1aa93b122d1da807267d78d52e600f1dee390777
what's new objectively? well you can make an SCV now by pressing S...
next is Stardust - absolutely bonkers backwards directory and include structure, but otherwise minimum language level issues. I aint got the micro to kill it with 4 workers, mainly cause probes are OP, so gotta continue working on the UI, but feels like if you can properly body block the building probes you can just kill them one by one, just like with Stormhammer.
welp, hooked up a basic right click command, and rushed the bot with 4 drones, achievement unlocked i guess .-.
steamhammer this time, another MSVC addict, but managed to beat it into submission
@tauli Do you know about #OpenBW? http://www.openbw.com/ Sadly it looks quite dead...
For me that game would be #AgeOfEmpires2 / #AoE2. There even are attempts to rebuild the old engine as #OpenSource project. https://openage.sft.mx/ The team is far from done but they are making good progress and even had a talk at #36c3.
At least the latest (and really well done) Definitive Edition of Age of Empires 2 runs fine via #Proton.