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An Aurax martial artist from my Savage Worlds: The Last Parsec Campaign. #MastoArt #drawing #ttrpg #SavageWorlds #TheLastParsec #BulletsCannotStopHim
My reimagining of Harmonia Station from the Eris Beta-V adventure from the Savage Worlds Last Parsec setting. Spin gravity works properly.
Ships dock at the north (naval) or south (commercial) end of the station, where they need only match rotation (roughly 1 RPM). Cargo can be loaded and unloaded without the interference of gravity.
For extended stays, enormous cargo arms carry ships out and attach them to the north or south side of one of the rings, tail outward, so that spin gravity aligns with the ships' usual thrust gravity.
Physics problem: Harmonia Station spins to generate gravity. If the rings are a mile in diameter, how fast (in RPMs) does it have to spin to generate 1g?
I'm enjoying reading the Last Parsec: Eris Beta-V campaign book for Savage Worlds, but whoever wrote and illustrated the section on the space stations seems ... unclear on how spin gravity works. Why would you dock to the outer edge of a spinning ring instead of near the center of rotation, where both docking and moving cargo are easier? Parts on the ends of the rotation axis are described as being at the "top" and "bottom". One of these is executive offices -- wouldn't they therefore be in zero g?