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Разработка приложений для дополненной реальности: грязь, баги и свет в конце камеры
Дополненная реальность давно вышла за пределы хайповых заголовков. Она превратилась в рабочий инструмент, который всё чаще мелькает в мобильных приложениях, играх, логистике и даже образовании. В этой статье — разбор инструментов, подводных камней и немного личных слёз, пролитых над SDK.
https://habr.com/ru/articles/896680/
#ar #augmented_reality #unity #arkit #arcore #Scene_Understanding
Дополненная реальность давно вышла за пределы хайповых…
Хабр Messing around with some Medieval AR prototypes tonight. Which neigh would you choose?
#AR #SpatialDesign #EP1320 #TeenageEngineering #MR #XR #ARKit #OrdinaryObjects
This Friday @fosiaDesign and I got an app idea we got really excited about. We spent the weekend playing around with RealityKit, CoreML, and ARKit and got a little tech demo working
#visionOS #realityView #coreML #ARKit #buildInPublic #indieDev
We didn't get RoomPlan yet, but this new provider is not far from fantastic
#wwdc24 #arkit
https://www.elkraneo.com/roomtrackingprovider/
Tom mentioned it, so here's a little test of the sample code…
www.elkraneo.commacOS 15 SequoiaやiOS/iPadOS 18ではFinderやプレビューアプリ、コマンドラインツールなどで3Dデータフォーマット「USD」と「MaterialX」のサポートが強化。
https://applech2.com/archives/20240620-usd-and-materialx-3d-files-in-macos-15-sequoia-and-ios-18.html
#applech2 #macOS_15_Sequoia #Apple #ARKit #Finder #iOS18 #iPadOS18 #macOS_15 #RealityKit #Sequoiaの新機能 #Vision_Pro #visionOS2 #WWDC24 #ターミナル #プレビューアプリ
macOS 15 SequoiaやiOS/iPadOS 18ではFinderやQuickLook、プレビュー、コマンドラインツールなどで3Dデータフォーマット「USD」と「MaterialX」のサポートが強化されるそうです。詳細は以下から。
applech2.comAR空間上で3Dモデルをタップすると商品情報が表示され、商品ページに進めるアプリを作ってみた
https://dev.classmethod.jp/articles/ios_ar_bottle_placement/
これまでAR空間に3Dオブジェクトを配置したり、3Dモデルを画面上にリストで表示し選択できるようにしたりと、色々と試してきました。…
dev.classmethod.jp【iOS】AR体験をよりリアルにするために3Dモデルにオクルージョンを適用する方法
https://dev.classmethod.jp/articles/ios-ar-3dmodel-occlusion/
はじめに これまでiPhoneだけを用いて、オンデバイスで3Dモデルの作成と自分の目の前に作成した3Dモデルの配置をチャレンジしてきました。…
dev.classmethod.jpDone with client work for this week! Now onto #ARKit and #RealityView
If anyone has some experience with either of these two and want to get on a call to bounce ideas, hit me up!
A little sneak peek from us at Ordinary Objects!
Made entirely in our upcoming editor, without a single line of code
Really grateful to the whole team for the amazing effort over the last year!
Take a look:
https://www.linkedin.com/feed/update/urn:li:ugcPost:7162765440513916928/
#AR #VisionPro #mobileAR #ARKit #SpatialComputing #SpatialPrototyping #SpatialDesign #MixedReality #UXDesign #UXUI #AugmentedReality
@twostraws Did you write that `handTracker.calculateDistance(from:to:)` method yourself or is that provided by ARKit? I can't find it…
SwiftUI+RealityKit 超初級編 – AR空間にブラウン管テレビを設置する
https://dev.classmethod.jp/articles/swiftui-realitykit-retro-tv/
はじめに 今回の記事は下記の続編になります。 SwiftUI+RealityKit 超初級編 – デフォルトテンプレートのコードを読み解く…
dev.classmethod.jpSwiftUI+RealityKit 超初級編 – デフォルトテンプレートのコードを読み解く
https://dev.classmethod.jp/articles/swiftui-realitykit-super-beginner/
アメリカでのApple Vision Proの発売日が決まり、心がワクワクしている方も多いのではないでしょうか。…
dev.classmethod.jpLumalabs AI
https://lumalabs.ai
#ycombinator #Luma #Nerf #Camera #Capture #iPhone #Neural_Radiance_Fields #Neual_Rendering #Object #Scene #ARKit #iOS #Web #App #JavaScript #WebGL #Augmented_Reality #Virtual_Reality #Metaverse #Nerfs #TestFlight #mesh #meshes #USDZ #GLTF #blender #CGI #VFX #Photo #Video #Volume #Photogrammetry #Volumetric #Voxel #Pixel #Real #Virtual #Photography
Capture the world in lifelike 3D
lumalabs.aiI'm trying to place an object where the user takes a photo in AR. I've modified the AR app template to make a custom AR view, and then moved the object creation code to a button action. I'm trying to create an ARAnchor using the camera transform and placing the object using that, but nothing’s appearing in the view (the template code places the object on a plane and that worked).
c. line 129 in this gist: https://gist.github.com/JetForMe/adf1e04e4ec92c3dc7a29ce0910fb9a3?ts=4
Apple’s examples really want you to place objects on planes (https://developer.apple.com/documentation/arkit/arkit_in_ios/environmental_analysis/placing_objects_and_handling_3d_interaction), but that’s not what I want to do.
Place AR object. GitHub Gist: instantly share code,…
gist.github.comDetails on Hand Tracking in the Vision Pro:
https://varrall.substack.com/p/hand-tracking-in-visionos
Most of the information is 'hidden' away in WWDC videos so documenting this for if and when it is available for developers to test
Part 7: Getting to (non-beta) ARKit compliance for my scripted usda outputs is going to be uglier than I had hoped since usdc files are required.
Figured that out by coaxing the Apple provided usdARKitChecker to pass through a little more info from usdchecker util, and then smooshed the files together using usdcat. Unclear on how to do this all in Swift down the line, but works for now!
https://www.whynotestflight.com/excuses/hello-usd-part-7-where-my-error-messages-at/
#shellScript #openUSD #python #macos #visionOs #ARKit #USDZTools
It's Launch day for Multiplicatoons !
A fun and cute educational game to learn multiplications.
https://apps.apple.com/app/apple-store/id6449829272?pt=38514&ct=twitter&mt=8
Stars or reviews appreciated
DM for promo codes!
#ios #gamedev #iosdev #indiedev #scenekit #arkit #buildinpublic #SwiftUI #indiegame #TrailerTuesday