Habr

Разработка приложений для дополненной реальности: грязь, баги и свет в конце камеры

Дополненная реальность давно вышла за пределы хайповых заголовков. Она превратилась в рабочий инструмент, который всё чаще мелькает в мобильных приложениях, играх, логистике и даже образовании. В этой статье — разбор инструментов, подводных камней и немного личных слёз, пролитых над SDK.

habr.com/ru/articles/896680/

#ar #augmented_reality #unity #arkit #arcore #Scene_Understanding

Разработка приложений для дополненной реальности: грязь, баги и свет в конце камеры

Дополненная реальность давно вышла за пределы хайповых…

Хабр
Boris

🐴 Messing around with some Medieval AR prototypes tonight. Which neigh would you choose? 😛

#AR #SpatialDesign #EP1320 #TeenageEngineering #MR #XR #ARKit #OrdinaryObjects :oo_ff:

César Pinto Castillo

This Friday @fosiaDesign and I got an app idea we got really excited about. We spent the weekend playing around with RealityKit, CoreML, and ARKit and got a little tech demo working 😊

#visionOS #realityView #coreML #ARKit #buildInPublic #indieDev

César Pinto Castillo

Done with client work for this week! Now onto #ARKit and #RealityView 🧙‍♂️

If anyone has some experience with either of these two and want to get on a call to bounce ideas, hit me up!

Boris

A little sneak peek from us at Ordinary Objects! 🟢

Made entirely in our upcoming editor, without a single line of code 😊

Really grateful to the whole team for the amazing effort over the last year!

Take a look:

linkedin.com/feed/update/urn:l

#AR #VisionPro #mobileAR #ARKit #SpatialComputing #SpatialPrototyping #SpatialDesign #MixedReality #UXDesign #UXUI #AugmentedReality

Rick

@twostraws Did you write that `handTracker.calculateDistance(from:to:)` method yourself or is that provided by ARKit? I can't find it…

#ARKit #visionOS

deeje

Answering the question, “how do you develop body capture features“ #ios #arkit #tapprtv

Rick

So, is it still not possible to capture a high-quality image while using ARKit?

#ARKit #iOS

Rick

I'm trying to place an object where the user takes a photo in AR. I've modified the AR app template to make a custom AR view, and then moved the object creation code to a button action. I'm trying to create an ARAnchor using the camera transform and placing the object using that, but nothing’s appearing in the view (the template code places the object on a plane and that worked).

c. line 129 in this gist: gist.github.com/JetForMe/adf1e

Apple’s examples really want you to place objects on planes (developer.apple.com/documentat), but that’s not what I want to do.

#iOS #ARKit #RealityKit

Place AR object

Place AR object. GitHub Gist: instantly share code,…

gist.github.com
Rick

ARKit devs, what’s the portion of ARKit that would allow me to precisely localize a phone in a known space? Like to within a centimeter? I thought it might’ve been Location Anchors but I think that’s not it.

#iOS #ARKit

Stuart

Details on Hand Tracking in the Vision Pro:
varrall.substack.com/p/hand-tr

Most of the information is 'hidden' away in WWDC videos so documenting this for if and when it is available for developers to test

#visionos #visionpro #arkit

carlyn

Part 7: Getting to (non-beta) ARKit compliance for my scripted usda outputs is going to be uglier than I had hoped since usdc files are required.

Figured that out by coaxing the Apple provided usdARKitChecker to pass through a little more info from usdchecker util, and then smooshed the files together using usdcat. Unclear on how to do this all in Swift down the line, but works for now!

whynotestflight.com/excuses/he

#shellScript #openUSD #python #macos #visionOs #ARKit #USDZTools

Gil

It's Launch day for Multiplicatoons !

A fun and cute educational game to learn multiplications.

apps.apple.com/app/apple-store

Stars or reviews appreciated 🙏
DM for promo codes!

#ios #gamedev #iosdev #indiedev #scenekit #arkit #buildinpublic #SwiftUI #indiegame #TrailerTuesday