Stefan Åhlin

I recently updated an old flash game that I put on Newgrounds more than 15 years ago, because why not. There were 48 levels locked behind the defunct transaction system Mochi Coins, so I just unlocked everything.

newgrounds.com/portal/view/509

#flash #gamedev

Guardian Rock

Defend the glorious temple from intruding archaeologists!

Newgrounds.com
Daan | New To Narrative

Messing about with dithering shaders. Messy but fun looking!

#gamedev #indiedev #madewithgodot #techart

Habr

Недельный геймдев: #223 — 27 апреля, 2025

Из новостей : Unity 6.1, продажи Clair Obscur: Expedition 33 достигли миллиона копий, Box2D 3.1. Из интересностей: как можно разнообразить внутриигровые таймеры, от первых штрихов до 2D анимации прямо в Unity, искусство дизайна одежды для персонажей BG3.

habr.com/ru/articles/905002/

#разработка_игр #новости #дайджест #gamedev #gamedevnews

Недельный геймдев: #223 — 27 апреля, 2025

Из новостей : Unity 6.1, продажи Clair Obscur: Expedition…

Хабр
Hauke Thießen

Cleaned up my Mip Explorer tool and released it on GitHub: github.com/HaukeThiessen/Mip-E
The clean up was mostly about adding exceptions, so it now handles any problems with the processed files more gracefully. Still, please drop me a line if you try it and find any problems📬. #gamedev

GitHub - HaukeThiessen/Mip-Explorer: A tool to display how texture information is distributed between mips, using a Laplacian Pyramid

A tool to display how texture information is distributed…

GitHub
The Daily Master System

CVBasic v0.8.0 has been released by @nanochess

CVBasic is a BASIC language compiler that can cross-compile to many different targets, including 8-bit consoles such as the Master System, Sega SG-1000, and ColecoVision, as well as home computers like the MSX, TI-99/4A, and CreatiVision.

👀 github.com/nanochess/CVBasic

Release notes specific to the Master System target:

👀 forums.atariage.com/topic/3813

#segamastersystem #sg1000 #gamedev

Apr 28, 2025, 06:20 · · · 5 · 1
Kolega Literat

Fascynuje mnie niesłabnąca popularność gier wieloosobowych i otwartych światów wśród twórców — mimo że to właśnie te projekty są najtrudniejsze i najkosztowniejsze w realizacji.

kolegaliterat.pl/gamedev-trend

#gamedev #giereczkowo #trendy

Habr

[Перевод] Введение в концепцию «потока» в левел-дизайне — Часть 2

Понятие «потока» — центральное в дизайне уровней: оно охватывает и навигацию, и восприятие, и эмоциональную динамику. Чтобы достигнуть нужного баланса, дизайнер должен уметь грамотно выстраивать маршруты, повторно использовать пространство и управлять вниманием игрока. Во второй части статьи мы разберём, как работает критический путь, что такое циркуляция и зачем повторно использовать пространство.

habr.com/ru/companies/otus/art

#дизайн_игр #разработка_игр #gamedev #левел_дизайн #level_design #поток #game_development

Введение в концепцию «потока» в левел-дизайне — Часть 2

Методы проектирования эффективного потока уровня Как мы…

Хабр
DistractedMOSFET

Random little #GameDev tip. When I was making this burnable bag one of the challenges was trying to figure out how to sell the appearance of it burning.

One of the details that *massively* improved it was shrinking the model along the height axis. Trivial to do, and for some types of objects it feels completely right.

I have a deep appreciation for these little details that have an disproportionate impact. If anyone reading this has some examples of their own I'd love to see them!

Bee O'Problem :godot:

Half an hour late! Tonight! It is the return of TOOLSday on Sunday. I'm going to be improving my open source sprite editor for Godot Engine. QuickAtlas

Come say hi!

twitch.tv/BeeOProblem

#gamedev #godot #live #livestream

BeeOProblem - Twitch

Live Gamedev - TOOLSday on Sunday!

Twitch
Mac 🟣 Webb

i forgot i worked on a stick collecting game with my daughter before attempting a card game for the #playdate . she wanted the main character to be a multi legged monster and i was angling for a cloaked humanoid. #sticknation #lua #1bit #gamedev #1bitart #solodev #pixelart#ドット絵 #oc

Bee O'Problem :godot:

Tonight's #gamedev stream will be the triumphant return of TOOLSday on Sunday. I'll be working on QuickAtlas, my open source sprite sheet editor plugin for Godot Engine.

Goals: add grid snapping, restrict sprite rectangles to the sprite sheet and port the whole thing to GDScript.

Bee O'Problem :godot:

Shooter game mechanic/aesthetic idea I just had. The player character has a bunch of holsters in various places, pouches etc. Inventory is put into each by the player in animations.

Part of the idea is aesthetic. Each weapon has a place to go. But also the idea is to have the player pick and choose what equipment they'll bring for a particular mission from among options at their base and what can be scavenged from enemies. Only stuff that fits in pouches/holsters can be carried

#gamedev

CubeOfCheese

Please give me your #gamedev follow recommendations please, especially #indie and #godot

Dave Dawkins (D. Harrigon)

I'm in a strange holding pattern, waiting for my next book to launch, waiting for inspiration to build for the next story, the next game. It's odd. I have ideas, but I've done so much work recently I can't settle and start anything new.

#WritersLife #GameDev #writing #boardgames #AmWriting (not)

Apr 27, 2025, 23:21 · · · 0 · 0
Brilliance

Check out Bryce Tiles on Steam! Here’s a new trailer showing off some of the later levels!

store.steampowered.com/app/214

#steam #steamdeck #IndieGameDev #indiegames #videogames #gamedev

Richard Meredith

I missed #ScreenshotSaturday yesterday due to chaotic travelling, but I wanted to share how much of a glow up my little game has had over the last 9 weeks

#gamedev #indiedev #indiegame