Yuri :godot:

🚨 A patch for the GUI scaling article is incoming!

Check out the new section that covers a workaround for built-in controls! Styleboxes and 9-patch textures are still in need of a solution, but icons — icons are simple to fix now 😎

humnom.net/thoughts/67b7374e-t

The demo project has also been updated with new tricks ⛷️

github.com/YuriSizov/godot-gui

#godotengine #godot #uiux

Apr 03, 2025, 13:50 · · · 0 · 0
Le Pertti

Where does the time fly!? I don't even have a character on screen yet lol, just setting up systems and building tools. 400 hours I cant believe it, making games sure takes time! #gamedev #godot

Rie

Please help a friend out with his Master's thesis by playing his #Godot game, Liskara! It automatically collects anonymized data about your play style, no need to fill out a survey (you'll be shown the data at the end before it's uploaded). It takes about 10 minutes and you need both KB+mouse and a gamepad (you'll be asked to switch between them, for science)

:windows: 1drv.ms/u/c/9d53ca46dc722e32/E

:linux: 1drv.ms/u/c/9d53ca46dc722e32/E

Gameplay video:

Geegaz

Slope generation works, and the camera follows the eggs ! Thanks mastodon.social/@marcusskov for the amazing addon 👍

#GodotEngine #Godot #indiedev #easter

Geegaz

Eggs can now be thrown (plus fancy timer UI yippeee) !

#GodotEngine #godot #easter

Mika Savolainen | 305, Lahti

Choose your champion!

Try out a early version of a idle game where you promote positivity and fight against fascism to save collapsing Finland!

Your voice matters and Peukuta things you want to see!

peukuta.com/

#politics #finland #gamedev #indiedev #indiegame #godot #MadeWithGodot

aeva

Is there documentation somewhere that outlines which features in #blender have a direct automatic mapping to an equivalent feature in #godot without requiring some kind of post-import reconstruction?

I'm only looking for the set of all things that Just Works right now today, not the set of all things that are teeeeechnicallllly possible with enough gumption.

DelegateVoid

My biggest fear when upgrading #ubuntu is breaking #java and #androidstudio because, even though I don't use them directly it can break my entire #godot build.

GodotSteam

Is it a joke? One way to find out. Just rolled out new #GodotSteam 4.14 and 3.29 updates for both #Godot 3 and 4, based on #Steam SDK 1.62! This includes the GDExtension and MultiplayerPeer versions. Oh, and the Server versions all got updated too. That's like seven different updates! But... [1/3]

GodotSteam

No fooling you, friend; it's day #308 of #Godot games using #GodotSteam! Today is Burgleville by Raymond Williams! Fill your pockets in this top-down stealth game with quite a ton of depth and content. See new places, meet new people, and steal their things.

store.steampowered.com/app/314

Save 15% on Burgleville on Steam

A 2D top down stealth game where you’ll sneak around,…

store.steampowered.com
ratrogue @ Rat King

As usual, I made this particular puzzle game for a game development course. Today we used #Godot and created it in 2D.

ratrogue.itch.io/pathfinder

JimmyChezPants

Hey #Godot

I am a broke non-clown seeking an occasional mentor for a while, to help me get up to speed on building games in this engine.

Why am I worth the effort? Long story, but I know I am capable, I have an autistic level of holding capacity in my brain, but the more complex a thing is, the more I need a human to clarify concepts and (especially) point me at the good and relevant documentation that I need to understand because I am a devotee of the Sacred Order of Effin M R'rs.

I have already learned the Blender API working at Tangent Animation and was a Technical Director at Mikros/Technicolor before they laid us all off to replace us with AI. I can do this, and intend to pick up C# while doing so. But a game engine is more complex still than what I was doing in Blender - for one thing, a TD has zero to do with the creative side.

My ideal mentor would be someone who formed their internet mindset during the era before streaming was a viable thing - in other words, I like email-type communication best. But it might also serve us to spend an afternoon or two in a screenshare session, walking me through building a basic scene with my own hands and neural pathways. The first time is a struggle for everyone but it's bit motherfuckin struggle for me.

I have had an idea for an adventure-type game bouncing around in my head for a few years, I even mocked up the introductory "level" in Blender a year or two ago, just walls and floors and ceilings and a (absurdly basic) subway train that would generally be the transition method for exploring the world.

There is a heavy social satire angle to it which has only become more rich with satyr foolery over the last few years, and I would like to see if I can make this first piece of it look and sound and function in a way I would find satisfying enough to keep going with it.

I don't want to sink any effort into the doomed big engines, and I doubt I would try to sell this - I am much more interested in seeing if I can assemble the gamedev equivalent of a community theatre troupe to release good quality stuff under CC license. In other words, I'm ready to do a real push at getting on top of Godot, because just like Blender, it is the future.

(Not saying I won't, if I end up with something I feel is in some way presentable and unique, put up a Patreon or something, but first I need to do my woodshedding...)

So, if you've got bandwidth to receive long emails (if you've read this whole toot and are not mentally exhausted from the reading, which seems to be a thing these days) about the very fine points in making games with Godot for a while, with the possibility of a very long tail of occasional "hey wow what the hell is this" emails over the next year or two, please @ me so we can exchange emails.

I am sure there's a good active forum for questions, and let me pre-emptively thank you for the suggestion, and assure you that I will avail myself of that option as needed, but this particular toot is not seeking general advice on getting help with Godot. Rather, this is a "what the heck" attempt to connect with someone who wants to actively mentor a person who has set a realistic milestone goal, and already begun building assets.

I could also, as a person who knows Blender pretty darn good once we clean all this rust off, be a good person to know, if game dev is your thing but building or surfacing or even animating 3D assets is not. I've already done the mental push through understanding working in 3D space in my head, I know how these objects are constructed at the bit level.

My art is usually music, which is why I don't spend my time doing that. I was a TD, but a TD has to understand what animators do better than they do.

Apr 01, 2025, 14:29 · · · 0 · 0
TurboTartine

Le devlog 0 du projet OpenRE est disponible sur #TurboTartineGames !
➡️ j-ponzo.github.io/projects/ope

(OpenRE est une technologie permettant de créer des jeux en caméra fixe avec des décors pré-calculés, utilisant #Godot et #Blender.)

#GameDev #IndieDev