The Death Dog dealt a critical blow to you with its Multiattack, you took 16 damage.
---
🧟 Death Dog
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 34/34
🛡️ 12
❕1
✨ 200
You found your way to a nearby village.
---
The walls of a town provide a sense of security, what would you like to do?
You slept long through the night, regaining 16 hitpoints and 2 hitdice.
---
You are safe in a town, what would you like to do?
You asked for directions to a nearby shop.
---
The shopkeeper nods in greeting as you enter, what would you like?
🎒
⚔️ Maul [2d6+2, +4] 🛡️ Studded Leather Armor [17]
You left with a sense of adventure.
---
Ahead of your path, you see a 🦁 Giant Vulture
❤️ 9-36 ☁️ ❕1 ✨ 200
You managed to avoid the Giant Vulture.
---
In the distance you see a 🦁 Jackal
❤️ 1-6 ❕0 ✨ 10
You were hit by the Jackal's Bite attack, you took 1 damage.
You managed to hit the Jackal for 12 damage with your Melee Attack.
The Jackal fell, ending the battle.
+1🪙 +10✨
---
You encounter a 🦁 Giant Frog
❤️ 4-32 ❕1/4 ✨ 50
You used your Melee Attack to hit the Giant Frog for 8 damage.
---
🦁 Giant Frog
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 2/10
🛡️ 11
❕1/4
✨ 50
The Giant Frog dealt a critical blow to you with its Bite, you took 7 damage.
You handled your Melee Attack with grace, dealing a critical blow to the Giant Frog for 19 damage.
You won the battle, killing the Giant Frog.
+4🪙 +50✨
---
In the distance you see a 🤖 Flying Sword
❤️ 5-30 ☁️ ❕1/4 ✨ 50
You took a short rest, restoring 8 hitpoints.
---
Ahead of your path, you see a 🦁 Giant Rat (Diseased)
❤️ 2-12 ❕1/8 ✨ 25
You engaged the Giant Rat (Diseased)!
---
🦁 Giant Rat (Diseased)
❤️❤️❤️❤️❤️❤️ 6/6
🛡️ 12
❕1/8
✨ 25
You used your Melee Attack to hit the Giant Rat (Diseased) for 8 damage.
You won the battle, killing the Giant Rat (Diseased).
+2🪙 +25✨
---
Ahead of your path, you see a 🧟 Death Dog
❤️ 18-60 ❕1 ✨ 200
The Death Dog saw you as you tried to sneak past.
---
🧟 Death Dog
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 36/36
🛡️ 12
❕1
✨ 200
You snuck past the Swarm of Quippers.
---
You encounter a 🦁 Giant Octopus
❤️ 16-88 🌊 ❕1 ✨ 200
You managed to avoid the Giant Octopus.
---
Ahead of your path, you see a 🧍♂️ Lizardfolk
❤️ 8-36 ❕1/2 ✨ 100
You took 3 damage from the Lizardfolk's Spiked Shield.
You expertly wielded your Melee Attack in the face of the Lizardfolk, dealing 19 critical damage.
---
🧍♂️ Lizardfolk
❤️🖤🖤🖤🖤🖤🖤🖤🖤🖤 1/20
🛡️ 15
❕1/2
✨ 100
You successfully hit the Lizardfolk with your Melee Attack for 6 damage.
The Lizardfolk died.
+3🪙 +100✨
---
Ahead of your path, you see a 🧍♂️ Kobold
❤️ 1-10 ❕1/8 ✨ 25
You managed to hit the Kobold for 8 damage with your Melee Attack.
---
🧍♂️ Kobold
❤️🖤🖤🖤🖤🖤🖤🖤🖤 1/9
🛡️ 12
❕1/8
✨ 25
You used your Melee Attack to hit the Kobold for 12 damage.
The Kobold died.
+2🪙 +25✨
---
In the distance you see a 🧍♂️ Grimlock
❤️ 4-18 ❕1/4 ✨ 50
You managed to hit the Grimlock for 8 damage with your Melee Attack.
The Grimlock used its Spiked Bone Club perfectly, dealing 16 critical damage to you.
---
🧍♂️ Grimlock
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 3/11
🛡️ 11
❕1/4
✨ 50
You successfully hit the Grimlock with your Melee Attack for 10 damage.
You killed the Grimlock.
+3🪙 +50✨
---
In the distance you see a Swarm of Quippers
❤️ 1-56 🌊 ❕1 ✨ 200
You sat down and caught your breath, regaining 4 hitpoints.
---
You encounter a 🤖 Homunculus
❤️ 2-8 ☁️ ❕0 ✨ 10
You used your Ranged Attack to hit the Homunculus for 8 damage.
You won the battle, killing the Homunculus.
+1🪙 +10✨
---
You encounter a 🦁 Blood Hawk
❤️ 2-12 ☁️ ❕1/8 ✨ 25
You used your Ranged Attack to hit the Blood Hawk for 6 damage.
The Blood Hawk attacked with its Beak, you took 4 damage.
---
🦁 Blood Hawk
❤️❤️🖤🖤🖤🖤🖤🖤 2/8
🛡️ 12 ☁️
❕1/8
✨ 25
@dungeons And again. We did 6 damage and then 7 damage with a 1d4 improvised attack. There's a bug here.
@dungeons Raised #21 on your Gitlab for this. Hope you don't mind!
@astrelion @dungeons Getting a 9 seems like a lot still? I know our dex is high, but should we really get a +5 damage bonus on an improvised attack?
My familiarity with the rules on that is pretty limited, so maybe so. Sorry, if so!
@astrelion @dungeons I thought it was supposed to be quite bad, TBH. You have engaged something that you are not equipped to fight, unless you're very lucky it's going to end badly. Doing comparable damage to what we could achieve with our primary weapon feels wrong.
Just me though! :-)
@VoxDei @dungeons yeah, it feels especially weird since our primary weapon is a Str weapon, and throwing it would use our actual good stat of Dex
Canonically though I'd probably expect a 20 Dex character to throw a usually-not-thrown object pretty well 🤷♂️
Since this format doesn't easily allow switching of weapons or consider physical space changes, I think improvised always being proficient makes up for it a bit. If range and location are implemented, I'd definitely nerf improvised