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Sean McCoy (@seanmccoy) has lit my imagination on fire, and the conflagration is threatening to burn out of control! He’s talking about

seanmccoy.substack.com/p/dunge

So now I’m talking about

“A dungeon room a day, every day, for 2023. That’s 365 rooms.”

I’ve never designed a role-playing game from scratch, and I would have said I wouldn’t know where to start, but now I do! I’m going to actually try this, and I already have some ideas about how try to stand out, and maybe avoid producing the same exact mega-dungeon (in a different order) as hundreds of other people.

I’m going to aim for a 52-story building. Seven rooms per floor, and some of the floors might be subterranean. Or trans-dimensional. Because this building, it ain’t right. It ain’t even wrong. It ain’t any kind of building you’ve seen before, and if you wake up anywhere in it, you’re about to have a bad time.

Of course I want it to work well with Mothership 1e rules. The stress mechanic alone is inspiring.

I don’t know. Should my first-ever RPG design be a 365-room mega-dungeon for the best horror RPG system out there? The way I think about it, even if I don’t quite make it 365 days, I should end up with a decent-sized area to explore, right?

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