// New Artwork: Where Our Dream Ended
Blog post: https://kaigulliksen.com/new-artwork-where-our-dream-ended/
If you enjoy my work please consider supporting me on Ko-Fi: https://ko-fi.com/kaigulliksen
Surely this new video won't make me seem like a crank.
https://www.youtube.com/watch?v=QEJpZjg8GuA
Remake of a shoreline shader~
Breakdown here! https://www.cyanilux.com/tutorials/shoreline-shader-breakdown/
If you find yourself wishing you could follow #Bluesky accounts without having to actually use it, try using an RSS reader.
They added RSS to each account a while ago and you can follow any public account that way.
Hola graphics people!
I've been meaning to do some write-ups that are hopefully useful, so this first one is about my approach to Order-Independent Transparency.
Super excited to finally release this!
I hope you enjoy it!
Great deep dive in a few frames of the game "Metaphor: Refantazio" : https://vkguide.dev/docs/extra-chapter/graphics_analysis_metafor/
#gamedev #performance #steamdeck
Here are two examples.
The first texture has a lot of detail at a frequency low enough that the noise is still visible in smaller mips. The other uses higher frequencies, so the noise is removed in the smaller mips, leaving only the large scale details. The texture still looks the same, just less noisy, which makes it easier to read from a distance.
Master's student in Biochemistry
German, 25, he/him