I merged a metric shitton of PRs over the last few days, mainly related to the Sokol Odin bindings, but also a nice debug feature for D3D11 (debug resource labels are communicated to D3D11), and some warning fixes when compiling the D3D11 backend in GCC. Many thanks to @jakubtomsu and GH user @edubart!

github.com/floooh/sokol/blob/m

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@floooh @jakubtomsu Did you know that sokol means falcon in Croatian?:)

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