I just watched the new short MLS Apple soccer spatial/immersive video on my #VisionPro that came out tonight. Some scenes are viscerally great (e.g., crowds, shots on goal), some quick cuts in viewpoint are jarring since I feel physically disoriented / displaced from one location to another. No good plot since just separate scenes. I missed having slow motion / multiple viewing angle instant replay. Sports viewing is next level this way, but it needs lots of experimentation. I'd love to see various takes of the same sport, the same action.
@danb A good way to demo and also raise the FOMO in the developer community.
I wonder if Apple will make a #VisionPro app for use during #WWDC that has spatial streaming, multiple windows (like speaker & slides) and some surprising innovations. I would hope...
I run into this problem on my #VisionPro. I like looking at my collection of family photos/videos I've taken. For example, I tear up when I watch a video I took of a niece entering and walking down the aisle at her wedding. Hard to slide a finger under the hard metal below my eyes to wipe them.
In this week's Under the Radar @marcoarment and I give the Vision Pro a two month check-in. We talk through our own experiences with the device, the usage numbers from our apps and then discuss how much attention we expect to give the platform.
Backed How Comics Were Made. Only a couple days left on Kickstarter. I have a lot of books about art, comics, and animation especially, but I need more.
Fascinated by how comics pass from an artist’s hand through to the printed page—or a display? I’ve spent years researching, interviewing, and developing *How Comics Were Made: A Visual History from the Drawing Board to the Printed Page*.
https://www.kickstarter.com/projects/glennf/how-comics-were-made?ref=3pmfzo
It’s now live on Kickstarter! If you’d like to a rich history of 130 years of newspaper cartooning told with original art, printing artifacts, and much more, help me make it a reality and get youself a copy!
How Comics Were Made is a visual history of printing cartoons currently funding on Kickstarter, 76% to the goal with under 70 hours to hit it. @glennf exhaustively researched this 288-page full-color book for years, interviewing dozens of mainstream and alternative cartoonists, and I really hope it gets made. https://www.kickstarter.com/projects/glennf/how-comics-were-made/
Prediction: Face computers like Apple's Vision Pro will become a norm -- if not the norm -- for that most mundane but essential of tasks: Office work.
For all Apple's talk of "spatial computing," the discoveries of the early adopter's of Apple's take on them, all point to their primary utility being mundane but -- at the right weight and price point -- subtly transformative:
They'll supplant the many screens we rely on already.
my latest:
https://www.wsj.com/tech/personal-tech/apples-new-face-computer-is-for-work-788e2750
Piano: Flowing Tiles
"Interactive Note Display: Experience the thrill of a game-like environment as notes float onto your piano, guiding you through each song.”
I love how it calibrates where your piano keys are positioned without having access to the camera.
With the news that Microsoft will have lots of Office ready on Day 1 for Vision Pro, there are probably lots of other surprises we'll find in the coming days and weeks. If you are an iOS developer and thinking about Vision Pro, or just looking to get the viewpoint of a developer making something for it, it's worth reading Paul Hudson's (https://mastodon.social/@twostraws) blog post "Shipping a visionOS app for launch". https://www.hackingwithswift.com/articles/265/shipping-a-visionos-app-for-launch (A hand-driven synthesizer.)
I built a visionOS app, and it's been approved in time for launch on Friday. It's called Spatial Symphony, and it's a synthesizer controlled entirely through hand gestures 🤌 I wrote about building the prototype, attending Apple's labs, and more here: https://www.hackingwithswift.com/articles/265/shipping-a-visionos-app-for-launch
If you missed the livestream of Insanely Great last night, it’s up on the CHM YouTube channel already https://www.youtube.com/watch?v=Vl__10euTRo
I'm delighted to be able to announce that @ismh has started working with me on my apps.
Bringing someone on isn't something I took lightly, but I have recently been really struck by how the way I had viewed being a "true indie" wasn't serving me. Instead, I now have a mindset of “Independent as in Freedom, not Independent as in Alone”, which I think will serve me (and my customers) much better into the future.
https://www.david-smith.org/blog/2024/01/23/independent-as-in-freedom/
All the amazing visionOS apps we've seen are pretty much 1:1 Microsoft's Hololens demos from 2016, but backed by a real OS, SDK and ecosystem. No smoke and mirrors, no 'concepts’, no 'Contoso’. Apple doesn't have to fake it.
Execution is everything.
On this day forty years ago, the Apple “1984” ad ran on television for the first time.
At 1:00 am.
In the sign-off slot before broadcasting ended for the night.
On station KMTV in Twin Falls, ID.
For a total airing cost of $10 (compared to the $80,000 cost of airing it on 1/22/84 during the Super Bowl)
The 1983 premiere qualified it for the 1984 Clio awards. It lost out to Wendy’s “Where’s the Beef?”
🥽 Prediction: #VisionPro will REQUIRE an in-store visit—for a time—to give the 1st users/reviewers the best experience.
Some % of owners will have the wrong fit, fail to follow instructions, or simply misunderstand what they’re buying. They may not even know there’s a problem!
Experiences are likely better with a store visit, making a better launch for a new platform.
Then at some point I think they’ll open up to full-remote orders.
One of the VisiCalc guys, CTO Alpha Software, DBDemo, Trellix, blogger, podcaster, SocialCalc, iPad app: Note Taker HD, president of Software Garden, Inc.