Show more

Reading some comments, I think I wasn't clear enough about the role of the iPad. I was assuming the pen would normally manipulate things you see elsewhere, not under it. Like a mouse. The iPad could add context, but especially to add electronics and computing power to interact with the pen, and an appropriate surface on which to move the pen.

Show thread

@danb I love this notion so much. I agree there’s a new approach slowly coming together these days. I’m not sure what it is. But between tiny cheap wireless sensors, remarkable inference engines, and incredible new display capabilities we’re on the cusp of something big. I’m less sure any *one* of these is the Next Thing. More like the whole will be greater than the sum of the parts. Like bitmapped displays, pointing devices, and networking. How it comes together is going to be exciting.

Thoughts after Apple iPad event with implications for : Today, Apple positioned iPad and VisionPro for professional use, including movie production and sound editing (e.g., FinalCut & Logic Pro on the iPad), and training (VisionPro). They also updated the Apple Pencil. Here's an exciting idea:

An issue to some with Vision Pro has been the lack of strong integration of hand controllers, especially compared to more gaming-centric headsets. For serious use of VisionPro's initial major pro app, Excel, I think it helps to use a physical keyboard and trackpad, which it does support. But that's not rich enough for many more advanced uses.

I think in the not-too-distant future we’ll see the iPad integrated with VisionPro like the Mac started, if not more so. You’ll use an iPad, perhaps with a Magic Keyboard, and the new Apple Pencil Pro for professional-level control. Having both a pencil, with squeeze, twirl, haptic-feedback, hover, etc., along with the current full-motion hand and arm movement in 3D-space, gives you the start of a very rich and precise way of interacting with spatial computing. Moving on the hard iPad surface could be quite superior to waving something in the air or using a joystick. The Mac is not for using a pen, but the iPad is. I’m thinking long-term, not just the current headset. The videos they showed of their pro-apps on iPad, and the VisionPro update which included touting a film director using it to oversee the editing and visual effects for an upcoming film, hinted towards this convergence to me. I wonder if it's true.

@shanselman Scott: I've been thinking about your observation that the NYTimes puzzles can be "sometimes very not fun" because it's "competing" on opinion. I highly value your feelings about things so I was trying to figure out why I'm not as bothered. One thing I thought of was two approaches in software product development, both valuable. One is to figure out a way that works. Any solution is OK. For most under the hood stuff, that's good. In fact, "elegant" clever solutions are often highly valued and are fun. Alternatively, when building an app for others to use, the choice of affordances depends upon understanding those others who may think differently than you. Getting into someone else's head may be where the joy comes from even if it's a odds with your own feelings. Two different types of fun.

Modern web browser engines are complex beasts, and so is modern web content. The WebKit team delivered massive speedups on the Speedometer 3.0 benchmark. Here's technical deep dive into just a few of the dozens of individual optimizations.

webkit.org/blog/15249/optimizi

In these examples, the cost of the headset is not an issue because if the application is valuable enough to take the users' time, the hardware cost will be a small concern. Software development will be a concern, though, until the right tools are available, I guess.

Show thread

New long press release from Apple about : apple.com/newsroom/2024/04/app with several specific examples of real, serious, productive use of VisionOS. The Porsche engineers following a race in real-time video is an interesting example (apple.com/newsroom/videos/appl).

Fits with @mimsical WSJ article from March 29th (wsj.com/tech/personal-tech/app - paywall) about how knowledge workers are a key audience. "I think I've described using the Vision Pro to other people as like, just having an infinite number of iPads to pull out for work," Steve Caruso is quoted in the article.

@danb It must be great fun to make them, trying to divert our minds in the wrong direction with misleading pairs.

I just love doing the NYTimes’ Connections game. When playing it I feel like I’m zigzagging around my brain, looking at so many angles and points of view and enjoying the matches (or potential matches). I feel so clear when it all fits into place. Such an inner- and cerebrally-focused thing in today’s externally messed up and stressful world. (I do “cheat” some at times, though, by looking up definitions…)

@danb Traditional search engines have operated in a fairly straightforward model of a value exchange, primarily providing links back to the sites from which information has been gathered. Generative AI systems for all practical purposes are a Take Everything and Give Nothing Back model, either not offering by default useful links back to sources, or making users take extra steps (that they're unlikely to do) to see those links. There simply is no comparison, and in essence these firms have now violated the unwritten understanding which was the basis for their being permitted to access that data in the first place.

@lauren @danb Even before AI, Google has been breaking that deal for a while, since their search result page has scraped answers from sites, so that many users never click a link to go to the sites the answers came from. But at least there were links.

Joy of being a grandparent: One of my granddaughters showed me her newest prized possession: A Foxtrot comic by @billamend that he signed in front of her at PAX East. I had introduced her to Sunday comics, and especially Foxtrot, a few years before. She ended up buying lots of Foxtrot books. One reason Foxtrot is special to me is because years ago it had one of the earliest times I saw my creation (VisiCalc and its descendants) being referenced in mass media as something accepted. It was a strip where you needed to know at least something about a spreadsheet to appreciate the humor. (The first time I remember was a WSJ editorial.)

Here’s a great video about some of the engineering behind the original Nintendo GameBoy. Lots of fascinating little details presented in a fashion even non-super technical people will enjoy.

(The whole channel is great)

youtu.be/BKm45Az02YE?si=IVaI95

@danb I also wonder if older eyes like yours and mine are more susceptible to disorientation. Even if true, for an age agnostic event like sports, there needs to be a happy medium. Leave disorientation to popular music videos.

@danb In the history of visual media this is akin to the popularization of the zoom lens in the ‘60s where there were so many rapid, silly zooms (Laugh In, for example). The serious use of the zoom lens came with shots like the slow push to increase intensity of a scene with the audience not even being aware.

@danb I found the cuts between shots aggressive/disorienting as well. Love the idea of some focus groups here. This felt like a tech demo relative to the other immersive videos they have released so far.

@danb I agree. Some of the shots were amazing. But overall it was a little disjointed and felt too much like a short demo as opposed to telling a sports story.

should make a variety of takes at showing a sport on available with a discussion board for feedback. Involve all us early adopters. Get ideas from lots of sports fans. Do it in public so we all feel part of it. Host Zoom/FaceTime-like discussions or something.

Show thread

I just watched the new short MLS Apple soccer spatial/immersive video on my that came out tonight. Some scenes are viscerally great (e.g., crowds, shots on goal), some quick cuts in viewpoint are jarring since I feel physically disoriented / displaced from one location to another. No good plot since just separate scenes. I missed having slow motion / multiple viewing angle instant replay. Sports viewing is next level this way, but it needs lots of experimentation. I'd love to see various takes of the same sport, the same action.

@danb A good way to demo and also raise the FOMO in the developer community.

Show more
Qoto Mastodon

QOTO: Question Others to Teach Ourselves
An inclusive, Academic Freedom, instance
All cultures welcome.
Hate speech and harassment strictly forbidden.