@usul Bravo à elle, je passerai découvrir ça :)
"User Inyerface – A worst-practice UI experiment": https://userinyerface.com/ 😜
background: https://verhaert.com/insights/blog/di/user-inyerface/
#UX
@jclittle ❤️
@kslazinski @numi
Hi Kris !
Left !
More space for text indeed and less visual information. (right design add rounded corner, margins and discrepancy between top/bottom buttons and other. All these visual info are not usefull for user guidance and are better avoided i think.)
So left for me.
(Then of course you should consider homogeneity with the rest of your app.)
have a good day
Bonjour Oscarascal, ça m'intéresse !! :)
Je suis à Toulouse, dispos samedi. Fais signe si tu cherche toujours des preneurs.
Bonne fin de journée
@ayoli ?
Bonjour, pourquoi ce message ?
Good evening !
Musical Gravity Silmulation
http://zdjbfxy.cluster028.hosting.ovh.net/Blobs/
Some shading bugs corrected on first level, undate of gameplay of level 3.
Work in progress, feedbacks are welcome
@khird thank you for your interest.
Three levels indeed. The second one corresponds to the star having collapsed into a blackhole. These orbiting discs are a free interpretation of relativistic effects the blackhole might have on space around it.
First and second level are newtonian gravitation simulation : every bodies feels every other bodies influence. In the third level, hemispheres are only influenced by the central star and not by each other (for computation purposes, as they wanted the player to be able to add lots of them).
The camera follows the biggest star, so there should be a discontinuity indeed if one star gets bigger than the former bigger one (nice observation, never tried this yet, thanks for the feedback). It follows it smoothly so that you can still see the star moving from the gravitational influence of orbiting planets.
No there is no way for the user to adjust the orbits of the added planets. X and Y velocity is pointing toward the star, and Z velocity is computed so that the planet apogea is close to the star (So that you'll ear its sound). This is done so that the further you are from the star when you click, the longer would be the period of the repeating sound of the planet orbiting. I am working on another computation for initial velocities but do not plan to let the user modify it in this little game, I will maybe do so in a more simulation oriented release.
But maybe you didn't have any sounds if you tried it with Google Chrome ? It should works fine with Firefox, no optimisation in any other browser yet.
Good evening
Hey,
Musical Gravity Simulation, new release in stereo.
http://zdjbfxy.cluster028.hosting.ovh.net/Blobs/
Added Black Hole level and sound quality enhancement.
Musical Gravity Simulation
Hey 😃
Currently working on this side project. Happy to get any feedbacks. Cheers !
http://zdjbfxy.cluster028.hosting.ovh.net/Blobs/
PS : Beware of the black hole 😛
Pour vaincre le COVID-19, nous avons besoin d'app de traçage de contacts. Mais est-ce que cela signifie sacrifier notre droit à l'intimité ?
Oh non ! ✊
Comic de @ncasenmare avec la collab de @carmelatroncoso et traduit par mes soins
pour vaincre le COVID-19 et Big Brother!
https://twitter.com/MeiVongola/status/1248321441201881089