I'll be curious by how much the new steam networking api reduces latency. It uses the steam relay system to route packets better (https://partner.steamgames.com/doc/api/ISteamNetworkingMessages), but in reality not sure how many ms that'll shave off.
Update! Nope it still didn't hold up against a character with invalid equipment!
So far i'm 0 for 12!
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAUGH
One of the base features of the rollback netcode is done!
https://youtu.be/cMof9Nr1E3A
Dark Soul 1 Modder, Reverse Engineer, and other stuff.
Twitter mirror: https://twitter.com/shinymetal_crow
Bluesky mirror: https://bsky.app/profile/metal-crow.bsky.social