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GGPO has an interesting flaw in 3d games with prediction. In 2d games GGPO is like "we'll predict you just keep holding the buttons you last were holding", but that breaks since the "buttons" in 3d games also include the camera, which moves on it's own (if you're locked on, say).

For Honor apparently uses rollback with 3d tho, so i'll have to figure out how they fixed this problem.

Update: i released a new-new version! Beta15. Because i found a mistake in beta14 :)

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New mod version released! github.com/metal-crow/Dark-Sou
This one should hopefully fix a big crash people were getting, among other things.

Man poor OpenAI has to figure out how to detect lies now. They're completely screwed.

RT @king_bore_haha
This is not a request, this is a demand.
Happy holidays.

As a reminder, since it's blocked now? My "other not-twitter" link is in my bio.

Update to the overhaul mod is now available! Should work with the new dsr patch now. Check Nexus mods or GitHub.

Also if any of you AOB fans come and tell me "u should've just used aobs!!" I will scream SO loud

Oh, yeah guess I should have posted this explicitly: there was a patch to dsr, no mods will work until they're patched, I'm working on fixing my mod right now so hold on!

Was able to replicate that ds3 glitch everyone loves so much, now in ds1!

Just released Beta11 of the PvP overhaul! Minor update, just to make it compatible with @GuardChurch Painted Worlds. github.com/metal-crow/Dark-Sou

Been working on the save/load part of the rollback for a while, p much the only thing left is the SFX not being saved, everything else is working. The work has really been draining me tho, tbh. Have a clip

RT @Grimrukh
At last: direct Dark Souls collision editing!

I've coded a two-way HKX / OBJ converter for Nightfall (DSR + Havok 2015). It makes collision edits SUPER easy in whatever 3D program you want.

Just needs a bit of tweaking to support other FromSoft games, navmeshes, etc. 👀

It has been 1 month and 8 days, and i have finally defeated this bug! :)
Onto the next ones!

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Putting in wex dust IS really impressive though, I'm amazed they knew about the mod and decided to add it! (Probably, anyway)

Another really nice patch for ER! I'm actually surprised they nerfed the stuff they did, but I'm losing hope that status effects stunning through I frames will ever be fixed.
Also I guess chain casting isn't coming back.

For anyone interested, here's the current bug i'm stuck on: streamable.com/ies2tw
i save player state in the middle of an animation (a roll), then do some other animations, next restore the animation i restore into is one of the animations i did in between the save and restore

Geeze live game state save/restore is really killing me here. I get it like 90% right but then tiny random things will break and i can't figure out why. It's such a complex problem.

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