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The frame itself is being rendered for ease of debugging, in actuality the rollback code will only call the function to recompute the state itself, not draw the frame.

Component #1 of rollback netcode completed! This is me manually calling the game tick simulate functions to compute the game state without the game doing it. That's vital for rollback, when the state needs to be re-computed multiple times.

I tested sling->bolt, catch flame->bestial sling, swift glintstone shard->adulas moonblade
You can see Adula's pre-nerf here: youtu.be/43abY3wqHG8?t=684
Post nerf:

After some tests, it seems like all chaincasting, as in "use a spell, switch to another spell, use that spell and it has an animation different from it's standalone cast animation" is gone.
Only exception is spells with the same animation. reddit.com/r/Eldenring/comment

Oh cool ER just removed all chain casting between magics completely instead of just fixing the broken ones. Cool. Way to remove a super cool and vital game mechanic from. this game is done

Congratulations to @luke_yui for an AMAZING release of the seamless co-op mod! 40k downloads in 24 hours is just bonkers!

(also, people who want to pve with their friends without invaders can already do it actually. just summon at the boss fog).

For 2, he admits that invasions are dead already. So what, this mod will kill off like the 50 people left? oh no.
Sure, i love random invasions and pvp! But they are both broken and dead in ER without this mod. This mod only helps people.

I feel like Scott really doesn't make a lot of sense in this video: youtube.com/watch?v=cMglxlJ175
For one, the issue with "one side having to deal with invasions every 15 minutes for the first 30 levels" isn't a minor issue. That is literally unplayable. ER is fundamentally broken here

RT @GuardChurch
youtu.be/8Z103fZMgAw
Dark Souls Remastered Serverless Co-op

As part of my work in progress mod Painted Worlds, scope has expanded to cover DSR.

Thanks to @shinymetal_crow and LukeYui for Knowledge and Guidance about DSR, as this is technically my first mod for this game.

really really happy to see they added back the recent players on PC, however. That's kinda vital for blocking people.

some excellent fixes in 1.04! Sad to not see fixes to BHS or status effects stunning through iframes, but maybe next patch.

RT @thefifthmatt
@king_bore_haha as promised, the timecube, uh, diamond. question not its inscrutable machinations.

RT @king_bore_haha
Hey, ever wonder how Dark Souls 2 drop rates worked?

Well, hopefully this explains everything for you:

For real tho it's probably for the best From spends all their time fixing ER before fixing the older servers. They only have so long to work on ER before it's done forever

MONTH 3! GIVE IT UP FOR MONTH 3!
---
RT @DarkSoulsGame
PvP servers for Dark Souls 3, Dark Souls 2, and Dark Souls: Remastered have been temporarily deactivated to allow the team to investigate recent reports of an issue with online services.
Servers for Dark Souls: PtDE will join them shortly.

We apologize for this inconvenience.
twitter.com/DarkSoulsGame/stat

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