@lauren Amazing.
I have a love-hate relationship with the idea of the holographic displays in the new Star Treks---they look great, and I can imagine they would be a beautiful way to provide an interface for fundamentally three-dimensional data, such as spatial position.
But then they go interacting with them physically, and it takes a suspension of disbelief on par with the automatic opening doors to assume that the interfaces don't just get massive input noise every time the ship takes a hit and people have to wave their hands around to brace against the impact. I believe it'll be a good long while before tactile interfaces go away in machinery designed for flight controls in vehicles that withstand turbulence---I see the glass panels in SpaceX's capsules, and they give me pause. No idea how they are supposed to operate if the capsule is shaking heavily on reentry, for example.
(But there was one bit in a recent episode of Star Trek Prodigy that I loved: using the tactile holographic projector to overlay older generation controls on top of the post-next-gen-era holo panels so that operators familiar with the old system could use them. I remember a similar concept was mentioned in the Next Generation technical manual that the glass panels could run older versions of the interface in special circumstances, and it was fun to watch a similar idea used on-screen).