Writing a small multiplayer game with Boardgame.io and Phaser.
Things I have not written:
* any unit tests
Things I have written:
* a "DevHooks" file to make it easy to consolidate quick e2e test patches on top of the regular game flow
* Lots and lots of exploratory code that got torn up and replaced right after it was written, which would have taken twice + change as long if I'd written unit tests