“Oh no… that value changed unexpectedly. That’s probably… A memory leak. I’m gonna have to recompile with… gulp… The address sanitizer.”

intense grinding noises

Seriously, I don’t know if this is an our-codebase problem or a general C++ problem, but I generally use three configs: debug symbols, production-optimized, and address sanitizer.

We use Bazel as our build management system, and changing configs is a “go get coffee” change. Ten to twenty minute recompiles.

@mtomczak with Bazel and a distributed build cache it should be quite fast, especially if your CI builds all three variants.

@bhollis I'm going to have to bring myself up to speed on this feature. Our CI is in a bit of a state right now, but if I can learn how to set up a distributed build cache I'll look into donating time to the build team to make it happen.

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