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Comparing Cyberpunk with and without ray-tracing I'm really impressed with how good rasterization can be. Aside from reflections - where occlusion artifacts are obvious - I really have to look carefully for rasterization fails. They exist if you know where to look, but I'm not sure getting rid of them outweighs the frame rate loss or the image quality downgrade from using upscaling technology to claw back those frames

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