@Rovine like what?
@Absinthe I started Unity module of my course today, with learning the editor's UI being my current priority.
Something like that, where I'm learning a tool, requires me to actually use the tool to learn about it. That means looking at a flashcard of, say, a hotkey shortcut to zoom in scene window, doesn't mean much when I pull out the mobile flashcard in the toilet, or queuing up in Greggs. I gotta actually be there at my laptop and use the zoom tool.
I remembered that the way I learned to play Dwarf Fortress was pretty much playing it alongside the wiki. DF menu itself is also structured like a cheatsheet of hotkeys.
I think scenarios where you're learning a tool, flashcards won't contribute as much, but scenarios where you're learning knowledge are where flashcards shine.
@Rovine I see what you mean. I can't imagine flashcarding for an editor would be all that effective. But working through the commands certainly does help a lot. When I would teach a new program to people, I wouldn't let them write anything down while I was showing them what to do. I made them hit the keys I was telling them, and later when we were done, if there was something that was particularly un-rememberable they could go back and make a note. Usually those notes fit on a sticky note instead of a legal pad :)