@Moon why though? At this point making a game in C is basically a direct handicap with no upsides. Do you just want it to be extra buggy with SegfaultInside™?
@Moon makes sense, but only if you limit your game's scope to that of vintage game consoles, since that's pretty much the upper limit at which C stills makes sense lol
1. want to get better at C
2. it's directly applicable to programming vintage game consoles