I've spent the last week cramming on Unreal 5 development in anticipation of two upcoming projects, and I don't know* how I've gone this long without really using this thing. There is so much in Unreal that is so very well thought-out that is all cobbled-together and incongruent in Unity, it's wild

*I do know: it's because I keep landing in jobs that lock me into using Unity for years.

My only frustrations with Unreal are just: wow I have so much built-up knowledge of Unity, I just *know* where everything is, and missing that intuitive map is hard!

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@brody My biggest barrier to moving over is the PITA-nature of Unreal not using managed scripting languages. I just really don't want to go back to C++ after getting used to game dev in C#.

How's that working out for you in your crash course?

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