#DailyBloggingChallenge (201/250)
If one is prone to addictive behaviors plus one is a procrastinator, then starting a new #addiction is a bad option.
The unfortunate behavior that I started is mobile gaming.
#DailyBloggingChallenge (205/250)
There is one game that one surface is an #IdleGame, but in a more active way. Meaning one has missions where the units cannot be engaged with while en route. These missions last from anywhere of 30 s to 1 h. Thus the #TimeLimit app is adjusted to these properties and set as 15 min active followed by 1 h break.
This game is basically a time management game and it is #TrainStation2.
#DailyBloggingChallenge (206/250)
When looking at a lot of games, one way to keep the users actively engaged is to create seasons or events. These can both benefit the creator of opening another route of monetary incentive while potentially promising the user of more or better equipment.
Since these events are timed, one way to milk even more engagement is to offer rewards dependent off a ranking system.