@p welp, missed the chance to yell at me! ![]()
@p would be great if everyone put less energy into the politics bullshit. fwiw it's the loud minority which yells at people, here and abroad. everyone else just doesn't really care anymore because things clearly will get more shit - it has been downhill for all of my life.
@p
> I'd like to spread this principle.
would likely fix almost every problem if people would stick to this!
> This is a bummer and I hope it reverses; I don't wanna live on Crap Earth, I wanna live on Good Earth.
subjectively: of the parts of my life that i can remember 90s were good, 2001 turned things (HST predicted this pretty accurate) and it's getting more shit every decade. a slow process, but still. entertainment is a pretty good marker for this: the only thing that gets done are lukewarm continuations of old franchises.
@p even games got pretty uninspired. 90s had things getting redefined in one way or another. N64 and PSX had many unique games, PC likewise. most things after that were "better graphics".
could just me being an early millenial lamenting though ;)
@p some things improved after the 90s, i think the frostbite engine had some cool effects going on but not much improved since bf3.
i thnk aesthetics are most often born from the limitation of the medium. pixel art, wood block prints, etc. modern computer graphics don't have as many limitations anymore. last interesting 3d style was something like cel shading imo.
A lot of the older aesthetics came from the limitations but people that could make something interesting within those limitations could make something interesting now. As an industry, games are hit-based, so the studios get very risk-averse with the big budget games, so there's pressure to look like the other games. The interesting visuals usually come from indie games. Hotline Miami, games like that. Stray looked really great. People lost their shit when they saw The Last Night (and then Twitter killed that game). But then you look at something like Cyberpunk 2077, right, it's like the entire budget went into the art department.