tfw you multiply two normalized vectors, in red and blue, respectively, and get a quaternion representing twice the angle from the first to the second 😔
@acegikmo something-something wedge product?..
@dpwiz if you want! in this case you don't have to technically use the construct called wedge product, just multiplying two vectors!
(which you could define as the dot product and the wedge product)
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@dpwiz if you want! in this case you don't have to technically use the construct called wedge product, just multiplying two vectors!
(which you could define as the dot product and the wedge product)