tell me your feelings about the introductory paragraph of r5rs

tell me your feelings about the linguistic trajectory of the term "roguelike"

@cwebber It bugs me that this concept of "your new character benefits from whatever you achieved with the previous one" is something a lot of people think of as a core characteristic of a roguelike, because in rogue and early roguelikes this was not a thing at all, so a game is not more Like Rogue by virtue of including it, so it feels Wrong that the word implies otherwise. I have learned not to go on about this because it irritates people, but...

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@spacelogic @cwebber "Hardcorelike: you keep everything, but have to change the character name"

@spacelogic @cwebber "Ironmanlike: save scumming is allowed if you scream profanity before loading"

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