I finally managed to piece together the new sprite multiplexing system to display a record number of cars (with overlays!) in a #C64 racing game with a 3D perspective. The next step is to add some content streaming logic so we could see several different models at the same time. I'm still not sure how feasible that is, but I'm hopeful.

It's a nice exercise for the readers familiar with C64 programming to try to figure out how this system works. 😉

@falken If this ever gets to the point of a release-ready game, I'll write a detailed breakdown of how it works. For the time being all the details are subject to change, so I'm leaving it as a puzzle for others to enjoy. 😇

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