I finally managed to piece together the new sprite multiplexing system to display a record number of cars (with overlays!) in a #C64 racing game with a 3D perspective. The next step is to add some content streaming logic so we could see several different models at the same time. I'm still not sure how feasible that is, but I'm hopeful.
It's a nice exercise for the readers familiar with C64 programming to try to figure out how this system works. 😉
@falken Neither of these are driven by groundbreaking new discoveries. The only thing they share between them is the fuzzy look, but for completely different reasons.