Geometry nodes in #Blender are so powerful it seems at face value that it can replace the whole modifier stack. I will have to figure out what doesn’t work in the incredible paradigm. Anyone else know?
I am sure there is something but does not come to my mind @BenHouston3D ...
#GeometryNodes are super #powerfull!!
not sure about skin weights particularly, for that you might want to use [Sverchok](https://github.com/nortikin/sverchok) instead @BenHouston3D
It is more technically oriented and requires math, but you might probably do that with it!
@frayoshi @BenHouston3D Svorchak is GUD