@stux the only thing that ever stopped me from coding a 3d MMORPG (and why i went with text based mud) was largely the time, effort, and skill it takes in creating 3d assets.
@freemo Well that's the thing! There's the Epic asset store for these days, so much free assets laying around
I'm gonna focus on the game mechanics at first and use store assets, later on when it's mainly done im gonna redo all assets over time
@freemo Thanks!
I'm gonna create the world myself, got some amazing high res alien bush/plants biomass
With this i feel much more free to create "weird" items and resources instead of the "earths" default things like in many games