Looking at embedded graphics in Rust with the LVGL library -- @lupyuen, has anything followed from your PineTime bindings, or have you had a look at the platform independent bindings in the `lvgl` crate?

Follow

@chrysn Sorry I haven't touched LVGL on Rust for a really long time ... I'm afraid my bindings are incomplete and way out of date

Sign in to participate in the conversation
Qoto Mastodon

QOTO: Question Others to Teach Ourselves
An inclusive, Academic Freedom, instance
All cultures welcome.
Hate speech and harassment strictly forbidden.