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reason.com/2023/10/22/the-mine

"Over-the-top violence in such video games as Mortal Kombat and Doom drew hand-wringing moral outrage from worrywart parents and government scolds throughout the '90s. Minesweeper—in which players click around a rectangular grid of squares trying to avoid hidden mines, using logical rules to interpret numbers—seemed like it should be safe from controversy.

Yet somehow the game was central to a minor moral panic that formed around pre-installed computer games as Windows spread through offices in the '90s. Together, Minesweeper and Solitaire were seen as an unwelcome office distraction at best and a dire threat to worker productivity at worst."

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