Session 4 of my space campaign.

Exhausted but hopped up on caffeine pills, our heroes continue in the Dembar ice rally. The child bartender begins to be affected by alcohol, which for their species means they will soon take on a gender; they instantly become a sullen teenager. The boys have become Patriarchy cadets, hoping to be posted to the flagship of Edgelord Grimdark. The Charybdis crime family tasks the party with stealing a mysterious file from a Patriarchy facility. This is accomplished via a tour de force of bullshit by the space accountant, impersonating an Intergalactic Revenue Service agent. She pushes too far trying to get information from the crime lord; she is thrown out of his car and takes a metal suitcase full of cash to the head. Partially decrypting their own copy of the file, the party discovers that it is the location of an uncharted whipline. After a brief struggle with a Charybdis enforcer, our heroes win the rally, giving them enough money to buy the capybara a deluxe hot tub (with a few gold bars hidden below the water).

Lines:

"You look like a goth muppet!"

"You're drunk and going through puberty. I'm concussed. We should probably sit this one out."

"I hope eyeliner is, like, mandatory."

"Please, let's go to the volcano ren faire planet!"

@peterdrake This seems like a ton of fun.

Are you using ideas from the Fate Space Toolkit?

@JoshuaACNewman Yup!

Between the rules, the group, and the way I'm running it, this is much more on the "improv theater" end than the "tactical wargame" end compared to my last D&D campaign.

@peterdrake I bet it is! That’s what that book is for.

How are you using it?

@JoshuaACNewman *consults book cover* *realization dawns* OH! Nice work!

Mostly inspiration. I simplified your world generation system to just tech level and ecosystem.

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