Bond says, "The important thing here is that [the designer] is giving players choice and demonstrating to them them that their choices matter."
I had exactly the opposite experience. The convention in side-scrollers is that the goal is to get to the end by moving right, so I did that. There are no obstacles along the northern edge of the world, so I basically just held down the right arrow for several minutes until the game ended.
I briefly tried going south, but it didn't seem to matter. The score counter seemed to be just a measure of how far to the right I'd moved.
I never noticed the treasure chests Bond mentions.
The supposed brilliant subtlety of this game was lost on me.
But then, I'm the only person who didn't like Andor, so...
Spoilers for Passage (game)
Bond says, "The important thing here is that [the designer] is giving players choice and demonstrating to them them that their choices matter."
I had exactly the opposite experience. The convention in side-scrollers is that the goal is to get to the end by moving right, so I did that. There are no obstacles along the northern edge of the world, so I basically just held down the right arrow for several minutes until the game ended.
I briefly tried going south, but it didn't seem to matter. The score counter seemed to be just a measure of how far to the right I'd moved.
I never noticed the treasure chests Bond mentions.
The supposed brilliant subtlety of this game was lost on me.
But then, I'm the only person who didn't like Andor, so...