Thinking about fleet warfare in the Traveller universe again. An admiral wants to be certain they can defeat any defenses in a system they attack. A defending fleet is all fueled up and can choose to jump away if an overwhelming force jumps in. The attacking fleet takes at least a week to refuel and jump away, so unless they can fend off the attacker and secure fuel, they are stuck.

#TTRPG #WarGames #TravellerRpg #ClassicTraveller #FifthFrontierWar #Traveller

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@deinol Is there a (presumably more modern) game that captures this kind of fleet maneuvering question without fiddling with CRT cross-referencing?

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