Navies really are a State game. And if anyone will compete with States on that front, it would be logistics or insurance corporations that need their own defensive navies to insure their cargo ships. As far as force multipliers go, navies take the most bodies to begin benefitting from those force multipliers, and every possible decision comes with either another limitation, a naval treaty, or a special interest group.

It was really interesting trying to work out what a naval defense treaty would look like in a coastal anarcho-capitalist region. Force-multipliers of air and land are one thing, but fucking _no one_ is in the business of making consumer-grade naval craft, and the consumer-grade ships out there require a crew complement -- a far cry from the drones and stationary/mobile defense systems the average person could have access to. But in the world of navies, undersea operations are the guerilla field -- whether it be mining or sabotage or coastal defense batteries done up in the most tasteful of historical styles, the propertyholders would not leave themselves vulnerable in that way.

With no radio authority in the area, signals intelligence and signals counteroperations becomes a lot more viable, as you are taking the risk upon yourself. Jamming, spoofing, outright sabotage to red force infrastructure would likely be commonplace to assert land, airspace, and radiospace sovereignty.

Just some thoughts.

@7 either you moonlight as a defence consultant or I'm really wasting my freetime

@skells A lot of the research that goes into this stuff is because I'm either going to write a book, or a game, to tell this story.
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@7 I'd read/play it

· · SubwayTooter · 0 · 0 · 1
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