@kankervantas I've honestly never found this explanation useful. Most people understand this. It's different stuff like DRM or whether piracy is moral in the first place.
@io @kankervantas they honestly don't understand this. the lobbyists at media companies go and make up stories about how they lose more money than exists in the U.S. economy due to pirates.
@icedquinn @io @kankervantas I think you can make a point for losing money, since the people that pirate could've been customers.
@MischievousTomato @io @kankervantas they made this argument until the end of time but they literally never had any evidence for it.

studies against piracy were done for decades and they kept cancelling them because the result is piracy helps all but the top end (because pirates in turn market to others who might sell) and the MPAA would fire them and keep hiring new experts to get the argument they wanted.

it wasn't until we got free to pay mobile games that we actually had data on player populations (Octalysis Framework) and it turns out free to pay economics matches the old pro-piracy whitepapers: 10% of impressions pay anything, 1% of those impressions are whales, 90% of all impressions never pay a dime.
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@icedquinn
[citation needed]
is that 1% or 10% of the paid impressions? can't tell if "of those impressions" means nesting in the previous clause
@io @MischievousTomato @kankervantas

@2ck its from the book The Octalysis Framework.

its somewhat nested. 1% of the total population buys boosters (whales), 10% of the total population buys at least one thing (ex. they’ll buy the game in the first place), 90% of the total population freeloads.

the numbers are from the free-to-play market.

@io@csdisaster.club @MischievousTomato @kankervantas

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