The Mandela Effect
"Yeah, the sim module has this crazy bug where if this one kid in *one* galaxy, on one f*cking planet dies, the process runs at like 95% CPU, then crashes"
"weird. can you patch the state array before it dies, so it stays alive?"
"no, it still crashes; just takes a few more cycles"
"you tried just running it from an earlier snapshot?"
"yeah, it works--"
"fixed."
"--sometimes, but I want to *actually* fix the problem so it doesn't crash in prod."
"blah. just re-run it from the start. it'll only take, what...a day?"
"mmm. yeah I guess. still f*ckin weird though: like who the f*ck is this kid?" *restarts the program and stands up from his desk*
"probably sim baby Jesus. you killed sim Jesus, dude. you're a monster"
"shut up. let's get lunch"