>/vr/ JRPG threads
>Always by a bunch of dudes who don't understand that if you don't like grinding to some degree, the genre isn't for you
>Ragnarok Online threads
>"BRO YOU DON'T UNDERSTAND, GRINDING FOR HUNDREDS OF HOURS IN THIS GAME THAT HAS 0 CONTENT AND NOTHING TO DO WHATSOEVER WAS ABSOLUTE PEAK KINO"
>There is not middle ground
@NEETzsche I played it for a small while and it was boring as fuck. I can understand hating newer MMOs trying too damn hard with rolling content but RO had fucking NOTHING to do
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@coolboymew @NEETzsche I once saw RO being presented as an example of great game design. In PokeMMO, by a guy assuring me that running on the same patch of grass for a month straight to roll a decent competitive pokemon is very fun and nerfing all other methods was a great design choice.

@Amikke @NEETzsche the state of pokemon I swear

Pokemon angers me to degrees I couldn't know possible. The game has all these deep mechanism, but nothing around to support them. The game could have some really freaking cool post game infinite dungeons with cool limits where you can train and get risk and rewards mechanism but no, you just sit there and battle/catch/hatch endlessly instead. The one JRPG with infinite party members possibilities and there's nothing to actually support it, so you mostly just end up hoarding 'mons for no reasons

Oh and competitive JRPGs is kind of a laugh honestly. All this grinding so you can press A harder than the next guy. Gimme good single player content to beat a la Stadium 1 and 2 instead. If I cared about all this shit I would skip the crap, save the money and time and go to smogon/showdown instead

@coolboymew @NEETzsche relatable, I love Pokemon from my childhood but the mechanics of acquiring good ones and the whole post game or rather lack of it just make me angry. PokeMMO over time managed to make it even worse than core games too, with patches like "so we noticed people are breeding too many good pokemon so starting today the chance of inheriting IVs scales with how good they are with a chance like 1/800 to inherit the max 31 and also when breeding the mother dies lol".

And it's such a shame because contrary to others Pokemon has great competitive potential, too bad that it's inaccessible to people who don't want to absolutely grind their life away, outside simulators where you can just will them into existence with max stats and lvl 100.

Nintendo being the copyright Hitler makes it even worse, with nobody willing to risk the lawsuits by creating a similar competing product.

@Amikke @NEETzsche pretty much, it's just pointless grinding in the end for what amounts to meta playing and ending up playing convoluted rock paper scissor at "high levels"

And that was ignoring the main game which has nothing special and has been completely steamrollable for a long while now
@Amikke @coolboymew @NEETzsche @Amikke The one good thing about nu Pokemon games is raising and strengthening Pokemon is much easier than before though still grindy. I think as of now the only things you can't change/fix about a mon is it's Pokeball and egg moves after it has hatched but IVs and now Natures can be changed thankfully.

This is at the cost of the games in general being more uninteresting and safe with nothing to do post game besides complete the dex.
@Ace66062 @NEETzsche @Amikke

>The one good thing about nu Pokemon games is raising and strengthening Pokemon is much easier than before though still grindy

The thing is, is it actually any better?

There's minigames for EVs (Or was it IVs?), no limits on move recaller instead of those dumb scales, switch 'mons everywhere etc...

It feels like a lot of the stuff are just bandaid solutions, making it less of a game and not actually finding new compelling solutions
@Amikke @coolboymew @NEETzsche @Amikke I guess making grinding to train mons take days instead of weeks isn't much of a difference but I just thought I'd mention it.

>There's minigames for EVs (Or was it IVs?), no limits on move recaller instead of those dumb scales, switch 'mons everywhere etc...
The minigame was Super Training in X/Y for increasing EVs yes but you could already do that with power items but I don't remember which one was more efficient and the rest are just QoL changes so yeah they're not much of a game changer.

I was more talking about stats that used to be permanent that would require breeding all over again like IVs that can now be maxed through Hyper training from S/M onward and Natures which can be changed with mints from SWSH onward (wow something useful to come out of that garbage).

Anyway I don't know where I was going with this. You're right about these just being band-aid solutions and the base game still remains boring.
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