@coolboymew @NEETzsche I once saw RO being presented as an example of great game design. In PokeMMO, by a guy assuring me that running on the same patch of grass for a month straight to roll a decent competitive pokemon is very fun and nerfing all other methods was a great design choice.
@coolboymew @NEETzsche relatable, I love Pokemon from my childhood but the mechanics of acquiring good ones and the whole post game or rather lack of it just make me angry. PokeMMO over time managed to make it even worse than core games too, with patches like "so we noticed people are breeding too many good pokemon so starting today the chance of inheriting IVs scales with how good they are with a chance like 1/800 to inherit the max 31 and also when breeding the mother dies lol".
And it's such a shame because contrary to others Pokemon has great competitive potential, too bad that it's inaccessible to people who don't want to absolutely grind their life away, outside simulators where you can just will them into existence with max stats and lvl 100.
Nintendo being the copyright Hitler makes it even worse, with nobody willing to risk the lawsuits by creating a similar competing product.
Pokemon angers me to degrees I couldn't know possible. The game has all these deep mechanism, but nothing around to support them. The game could have some really freaking cool post game infinite dungeons with cool limits where you can train and get risk and rewards mechanism but no, you just sit there and battle/catch/hatch endlessly instead. The one JRPG with infinite party members possibilities and there's nothing to actually support it, so you mostly just end up hoarding 'mons for no reasons
Oh and competitive JRPGs is kind of a laugh honestly. All this grinding so you can press A harder than the next guy. Gimme good single player content to beat a la Stadium 1 and 2 instead. If I cared about all this shit I would skip the crap, save the money and time and go to smogon/showdown instead