I'm hacking on Jurassic Park (SNES) (for the usual reasons) and it turns out this is one of the weird games that stores your health not as a number that goes down from some maximum, but as a number that counts up
it's also running in a Fun video mode: 512x224! This gets stretched out to the normal aspect ratio (8:7) but it does mean the game is effectively running with pixels that are twice as tell as they are wide.
it's actually to enable a trick to get pseudo-transparency. The backgrounds & sprites are double width, but the UI isn't, because it only appears on odd-numbered columns of the display.