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I'm considering having my fantasy setting's world have ten months in a year. Would that make it easier or harder for making clocks and stuff?

A big theme of my setting's world building is that this universe was *designed* to make it be easy to make technology.

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@Liberonscien It'd make things that occur at regular intervals X times a year more annoying, since only two and five come out to a whole number of months anymore. Twelve is highly composite so we have a lot more options.

What would really make things easier is for the sun, moon, and planet to be orbitally resonant, so you can use integer math to line your months and years up; and the moon and planet being tidally resonant so dividing things into days can also be handled with integer math. For example if you had a lunar month of exactly 32 days and a solar year of exactly 384 days, your society can invent nice eight-day weeks and everything lines up beautifully.

On the other hand, the complexity of aligning months and years to calculate the date of Easter was a major motivation for the study and development of math and astronomy, so maybe you don't want to make life *too* easy on your world's inhabitants.

@khird *nods* That makes sense.

I'm rather undecided because my setting is built around incentivizing technological development, comedic cultural conflicts, and romantic takes on enlightenment tropes (dunno if that last one makes any sense).

@khird Something I'm considering is to have the days, months, years, and so on all be prime numbers.

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