You know one thing that is going to be *huge* for?

Background dialog in video games.

Do you have any idea how hard it is to write dialog for guards and civilians in open world games? If you've ever taken an arrow to the knee, then you might have some sense of it.

But can blow that out of the water, generating dozens of dialogue variations that say the same thing (or nothing at all) just a little bit differently for each voice actor, adding easy variety to a notoriously tedious and shitty writing job in .

Of course, eventually it'll probably replace the voice actors too, which is far less ideal.

@LouisIngenthron the sad thing is that once you're there, why not use it for the main dialogue? And then jewels of writing like Disco Elysium become so much less probable, because why bother?

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@lizzard Because main dialogue is a selling point. Quality matters there. Poor-quality writing can tank a game.

But in background dialog, quantity matters much more that quality.

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