I'm finally developing a deep, abiding, painful understanding of what "rigging" as opposed to "skinning"
It's fun! ControlRig makes this shit so good, and animating in Unreal is going to be great!
But.
I will never type "skinning/rigging" like they're basically the same task, EVER, again. #UE5 #GameDev
@glassbottommeg Wait, what? I've rigged/skinned dozens of models in my career (admittedly, though, not well). What's the difference?
> building of the incredibly complicated stack of controls and logic you need to then animate it
Are you talking about things like setting joint rotation limits and setting up inverse kinematics?
@glassbottommeg Gotcha. Been a while since I've worked on a project with good enough art to necessitate such sophisticated rigs.
@LouisIngenthron yep, but a fully kitted out rig has a bunch more than that. Curl controls on each finger, fancy toe stuff if your skelly has toes, spinal IK and curl stuff, and it all needs to flip transparently between IK and FK mode, even if you key the IK / FK toggle to change mid-anim.