"許皓鋐這次碰上「申工智慧」申真諝,再度穩住更是漂亮贏下勝利,這也是台灣首位在亞運圍棋項目挺進金牌者,寫下歷史新頁。"

sports.ltn.com.tw/news/breakin

“圍棋並無官方世界排名,許皓鋐在Go Ratings網站的非官方世界排名第35,8強賽面對世界排名第2的南韓朴廷桓贏半目,4強賽再以半目之差淘汰有「申工智能」之稱的世界第1申真諝,連過南韓兩大山脈後,金牌戰面對世界第3的柯潔,成為奪金路上最後一顆墊腳石。”

money.udn.com/money/story/1223

“4歲開始學棋的許皓鋐,去年底晉升職業九段,並在台灣九大冠中握有八冠,寫下台灣棋手史無前例的紀錄,今年首度出戰亞運,奪金路上連續擊敗世界排名前3的對手,金牌純度超高。”

money.udn.com/money/story/1223

"我們發現所有世代的職業棋士,代表認知功能的「全歷史等級分」,隨著年齡大致呈倒U型的軌跡。每個世代中,較年輕的世代達到最巔峰的棋力,都超過上一個世代;而且達到巔峰棋力的年齡也比上一個世代更年輕。例如最年輕的Z世代棋士達到巔峰棋力的年齡約在20歲左右,而先前的X世代或Y世代棋士則是大約在25-30歲時方達到巔峰棋力。而最資深的戰後嬰兒潮世代,則大約是在30歲之後才達到巔峰棋力。

最年輕的Z世代棋士達到巔峰棋力的全歷史等級分超過3500,而Y世代的巔峰棋力則在3500左右,最資深的X世代與戰後嬰兒潮的巔峰棋力則低於3400。

總結來說,在圍棋領域菁英的認知功能,是一代超越上一代,而且越年輕的世代達到認知功能巔峰的時間,也比上一個世代更早、更年輕。

另一項高難度的智力競技,西洋棋世界冠軍的棋力年齡軌跡,與本研究中圍棋世界冠軍的結論也非常相似,由這兩個重要的人類認知功能模型可以推論──「一代不如一代」是沒有任何實證根據的說法。"

thenewslens.com/article/192617

@Perfume It is interesting to compare performance in games like chess between generations, but I think it’s crucial to consider technology and education. Chess computers and AIs are an amazing way to learn chess and learn it faster. But with more knowledge there’s more to learn. So you (a) learn faster but (b) have to learn more theory. This can explain why the best players are now better. As ELO is a competitive score I’m surprised though people don’t take longer to reach their peak.

@Perfume Here education and community might become more important. I sometimes get the feeling that chess theory (basically learning the “best play” deeper into the game) is also very trend-like. Like paper-rock-scissors you need the right strategy to counter the strength of the approach du-jure, having a slightly weaker but surprising strategy might be good. Are younger players deeper into the zeitgeist whereas older papers get stuck in their ways?

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