Follow

@deadtom @CowBear

"Mending or your life is ending!"

On the server I play with my wife and a very few close friends and family, we play Survival for the challenge. We do a bit of "looting" of villages to get started, but we will build a wall and light up the nearest village to protect it. We will make a "villager mall" to work villagers up to get good trades, and we know how to "reroll" their trades to get better offerings. We avoid killing them except the output of "villager breeders" where we have villagers produce babies to use the grown-up villagers for other projects.

We kid around a bit over the "enslaving villagers" aspect, but it's grim and it is *not* a factor of the game we actually "like," it's just a recognition of the game design we wish could be improved.

sites.google.com/view/tektopia is a step towards that, but the mod is locked to Minecraft Java 1.12. That might be something to look into. It also makes a huge difference playing the game among friends who share the same philosophy. We don't torture or torment villagers for sport. That just isn't who we are. The way we *do* play is a concession to the limitations of villager AI, but depending on what concessions you must have to enjoy the game, there are various mods that can remove the need to "enslave" villagers.

I'd be happy to talk about it. I would LOVE for vanilla villager AI have them not be so dumb vulnerable to self-inflicted harm.

Oh, and enjoy a video about a villager trying to get the wood looted from his village!

youtu.be/pz6mQHleihw

Sign in to participate in the conversation
Qoto Mastodon

QOTO: Question Others to Teach Ourselves
An inclusive, Academic Freedom, instance
All cultures welcome.
Hate speech and harassment strictly forbidden.